axmol/cocos/editor-support/spine/IkConstraint.h

74 lines
2.8 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_IKCONSTRAINT_H_
#define SPINE_IKCONSTRAINT_H_
#include <spine/IkConstraintData.h>
#include <spine/Bone.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct spIkConstraint spIkConstraint;
struct spIkConstraint {
spIkConstraintData* const data;
int bonesCount;
spBone** bones;
spBone* target;
int bendDirection;
float mix;
};
spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
void spIkConstraint_dispose (spIkConstraint* self);
void spIkConstraint_apply (spIkConstraint* self);
void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha);
void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraint IkConstraint;
#define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__)
#define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_IKCONSTRAINT_H_ */