mirror of https://github.com/axmolengine/axmol.git
123 lines
4.4 KiB
C
123 lines
4.4 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonData.h>
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#include <string.h>
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#include <spine/extension.h>
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spSkeletonData* spSkeletonData_create () {
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return NEW(spSkeletonData);
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}
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void spSkeletonData_dispose (spSkeletonData* self) {
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int i;
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for (i = 0; i < self->bonesCount; ++i)
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spBoneData_dispose(self->bones[i]);
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FREE(self->bones);
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for (i = 0; i < self->slotsCount; ++i)
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spSlotData_dispose(self->slots[i]);
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FREE(self->slots);
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for (i = 0; i < self->skinsCount; ++i)
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spSkin_dispose(self->skins[i]);
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FREE(self->skins);
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for (i = 0; i < self->eventsCount; ++i)
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spEventData_dispose(self->events[i]);
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FREE(self->events);
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for (i = 0; i < self->animationsCount; ++i)
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spAnimation_dispose(self->animations[i]);
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FREE(self->animations);
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for (i = 0; i < self->ikConstraintsCount; ++i)
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spIkConstraintData_dispose(self->ikConstraints[i]);
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FREE(self->ikConstraints);
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FREE(self);
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}
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spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
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int i;
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for (i = 0; i < self->bonesCount; ++i)
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if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
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return 0;
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}
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int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
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int i;
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for (i = 0; i < self->bonesCount; ++i)
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if (strcmp(self->bones[i]->name, boneName) == 0) return i;
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return -1;
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}
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spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
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int i;
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for (i = 0; i < self->slotsCount; ++i)
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if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
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return 0;
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}
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int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
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int i;
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for (i = 0; i < self->slotsCount; ++i)
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if (strcmp(self->slots[i]->name, slotName) == 0) return i;
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return -1;
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}
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spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
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int i;
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for (i = 0; i < self->skinsCount; ++i)
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if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
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return 0;
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}
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spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
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int i;
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for (i = 0; i < self->eventsCount; ++i)
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if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
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return 0;
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}
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spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
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int i;
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for (i = 0; i < self->animationsCount; ++i)
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if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
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return 0;
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}
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spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* ikConstraintName) {
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int i;
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for (i = 0; i < self->ikConstraintsCount; ++i)
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if (strcmp(self->ikConstraints[i]->name, ikConstraintName) == 0) return self->ikConstraints[i];
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return 0;
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}
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