mirror of https://github.com/axmolengine/axmol.git
219 lines
6.1 KiB
XML
219 lines
6.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>cocos2dx</name>
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<comment></comment>
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<projects>
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<project>libjpeg</project>
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<project>png</project>
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<project>zlib</project>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>com.osp.ide.ospmakebuilder</name>
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<triggers>clean,full,incremental,</triggers>
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<arguments>
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<dictionary>
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<key>?name?</key>
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<value></value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.append_environment</key>
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<value>true</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.autoBuildTarget</key>
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<value>all</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.buildArguments</key>
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<value></value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.buildCommand</key>
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<value>cs-make</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.buildLocation</key>
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<value>${workspace_loc:/cocos2dx/.Simulator-Debug}</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.cleanBuildTarget</key>
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<value>clean</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.contents</key>
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<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
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<value>false</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
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<value>true</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.enableFullBuild</key>
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<value>true</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.fullBuildTarget</key>
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<value>all</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.stopOnError</key>
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<value>true</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
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<value>false</value>
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</dictionary>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.cdt.core.cnature</nature>
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<nature>org.eclipse.cdt.core.ccnature</nature>
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<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
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<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
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<nature>com.osp.ide.badaNature</nature>
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</natures>
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<linkedResources>
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<link>
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<name>CCCamera.cpp</name>
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<type>1</type>
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<locationURI>cocos2dx_root/cocos2dx/CCCamera.cpp</locationURI>
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</link>
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<link>
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<name>CCConfiguration.cpp</name>
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<type>1</type>
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<locationURI>cocos2dx_root/cocos2dx/CCConfiguration.cpp</locationURI>
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</link>
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<link>
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<name>CCDirector.cpp</name>
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<type>1</type>
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<locationURI>cocos2dx_root/cocos2dx/CCDirector.cpp</locationURI>
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</link>
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<link>
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<name>CCDrawingPrimitives.cpp</name>
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<type>1</type>
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<locationURI>cocos2dx_root/cocos2dx/CCDrawingPrimitives.cpp</locationURI>
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</link>
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<link>
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<name>CCScheduler.cpp</name>
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<type>1</type>
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<locationURI>cocos2dx_root/cocos2dx/CCScheduler.cpp</locationURI>
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</link>
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<link>
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<name>actions</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/actions</locationURI>
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</link>
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<link>
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<name>base_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/base_nodes</locationURI>
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</link>
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<link>
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<name>cocoa</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/cocoa</locationURI>
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</link>
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<link>
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<name>cocos2d.cpp</name>
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<type>1</type>
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<locationURI>cocos2dx_root/cocos2dx/cocos2d.cpp</locationURI>
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</link>
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<link>
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<name>effects</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/effects</locationURI>
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</link>
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<link>
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<name>extensions</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/extensions</locationURI>
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</link>
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<link>
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<name>include</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/include</locationURI>
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</link>
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<link>
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<name>keypad_dispatcher</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/keypad_dispatcher</locationURI>
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</link>
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<link>
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<name>label_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/label_nodes</locationURI>
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</link>
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<link>
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<name>layers_scenes_transitions_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/layers_scenes_transitions_nodes</locationURI>
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</link>
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<link>
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<name>menu_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/menu_nodes</locationURI>
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</link>
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<link>
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<name>misc_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/misc_nodes</locationURI>
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</link>
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<link>
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<name>particle_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/particle_nodes</locationURI>
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</link>
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<link>
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<name>platform</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/platform</locationURI>
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</link>
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<link>
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<name>script_support</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/script_support</locationURI>
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</link>
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<link>
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<name>sprite_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/sprite_nodes</locationURI>
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</link>
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<link>
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<name>support</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/support</locationURI>
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</link>
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<link>
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<name>text_input_node</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/text_input_node</locationURI>
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</link>
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<link>
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<name>textures</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/textures</locationURI>
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</link>
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<link>
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<name>tileMap_parallax_nodes</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/tileMap_parallax_nodes</locationURI>
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</link>
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<link>
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<name>touch_dispatcher</name>
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<type>2</type>
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<locationURI>cocos2dx_root/cocos2dx/touch_dispatcher</locationURI>
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</link>
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</linkedResources>
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</projectDescription>
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