mirror of https://github.com/axmolengine/axmol.git
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/PU/CCPUDoAffectorEventHandler.h"
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#include "extensions/Particle3D/PU/CCPUAffector.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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// Constants
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const bool PUDoAffectorEventHandler::DEFAULT_PRE_POST = false;
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//-----------------------------------------------------------------------
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PUDoAffectorEventHandler::PUDoAffectorEventHandler(void) :
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PUEventHandler(),
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_prePost(DEFAULT_PRE_POST)
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{
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}
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//-----------------------------------------------------------------------
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void PUDoAffectorEventHandler::handle (PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed)
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{
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/** Search for the affector.
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*/
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PUParticleSystem3D* technique = 0;
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PUAffector* affector = particleSystem->getAffector(_affectorName);
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if (!affector)
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{
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// Search all techniques in this ParticleSystem for an affector with the correct name
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PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
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auto children = system->getChildren();
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for(auto iter : children)
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{
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technique = dynamic_cast<PUParticleSystem3D *>(iter);
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if (technique){
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affector = technique->getAffector(_affectorName);
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if (affector)
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{
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break;
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}
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}
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}
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}
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if (affector)
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{
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// Call the affector even if it has enabled set to 'false'.
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if (_prePost)
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{
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affector->preUpdateAffector(timeElapsed);
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affector->updatePUAffector(particle, timeElapsed);
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affector->postUpdateAffector(timeElapsed);
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}
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else
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{
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affector->updatePUAffector(particle, timeElapsed);
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}
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}
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}
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PUDoAffectorEventHandler* PUDoAffectorEventHandler::create()
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{
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auto peh = new (std::nothrow) PUDoAffectorEventHandler();
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peh->autorelease();
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return peh;
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}
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void PUDoAffectorEventHandler::copyAttributesTo( PUEventHandler* eventHandler )
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{
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PUEventHandler::copyAttributesTo(eventHandler);
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PUDoAffectorEventHandler* doAffectorEventHandler = static_cast<PUDoAffectorEventHandler*>(eventHandler);
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doAffectorEventHandler->setAffectorName(_affectorName);
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doAffectorEventHandler->setPrePost(_prePost);
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}
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NS_CC_END
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