axmol/templates/js-template-default/index.html

49 lines
1.8 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Cocos2d-html5 Hello World test</title>
<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
<meta name="viewport" content="initial-scale=1">
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="yes"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
body, canvas, div {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
</style>
</head>
<body style="padding:0; margin: 0; background: #000;">
<script src="res/loading.js"></script>
<canvas id="gameCanvas" width="480" height="720"></canvas>
<script>
(function () {
var nav = window.navigator;
var ua = nav.userAgent.toLowerCase();
var uaResult = /android (\d+(?:\.\d+)+)/i.exec(ua) || /android (\d+(?:\.\d+)+)/i.exec(nav.platform);
if (uaResult) {
var browserCheck = ua.match(/(qzone|micromessenger|qq)(mobile)?(browser)?\/?([\d.]+)/i);
if (browserCheck) {
var browserVersion = parseFloat(browserCheck[4] || 0);
if (browserVer < 6.2) {
var gameCanvas = document.getElementById("gameCanvas");
var ctx = gameCanvas.getContext('2d');
ctx.fillStyle = '#000000';
ctx.fillRect(0, 0, 1, 1);
}
}
}
})();
</script>
<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
<script cocos src="main.js"></script>
</body>
</html>