mirror of https://github.com/axmolengine/axmol.git
415 lines
12 KiB
C++
415 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2014 GamePlay3D team
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http://www.cocos2d-x.org
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Ideas taken from:
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- GamePlay3D: http://gameplay3d.org/
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- OGRE3D: http://www.ogre3d.org/
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- Qt3D: http://qt-project.org/
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****************************************************************************/
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#include "renderer/CCRenderState.h"
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#include <string>
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#include <cassert>
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#include "renderer/CCTexture2D.h"
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#include "renderer/CCPass.h"
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#include "base/ccUtils.h"
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#include "base/CCDirector.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCMaterial.h"
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NS_CC_BEGIN
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std::string RenderState::getName() const
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{
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return _name;
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}
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void RenderState::bindPass(Pass* pass, MeshCommand* command)
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{
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CC_ASSERT(pass);
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assert(pass->_technique && pass->_technique->_material);
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auto *technique = pass->_technique;
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auto *material = technique->_material;
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auto &pipelineDescriptor = command->getPipelineDescriptor();
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//need reset all state
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//pipelineDescriptor.blendDescriptor.blendEnabled = true;
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// Get the combined modified state bits for our RenderState hierarchy.
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long overrideBits = _state._modifiedBits;
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overrideBits |= technique->getStateBlock()._modifiedBits;
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overrideBits |= material->getStateBlock()._modifiedBits;
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// Restore renderer state to its default, except for explicitly specified states
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RenderState::StateBlock::restoreUnmodifiedStates(overrideBits, &pipelineDescriptor);
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material->getStateBlock().apply(&pipelineDescriptor);
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technique->getStateBlock().apply(&pipelineDescriptor);
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_state.apply(&pipelineDescriptor);
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}
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RenderState::StateBlock& RenderState::getStateBlock() const
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{
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return _state;
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}
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void RenderState::StateBlock::bind(PipelineDescriptor *pipelineDescriptor)
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{
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// When the public bind() is called with no RenderState object passed in,
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// we assume we are being called to bind the state of a single StateBlock,
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// irrespective of whether it belongs to a hierarchy of RenderStates.
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// Therefore, we call restore() here with only this StateBlock's override
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// bits to restore state before applying the new state.
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StateBlock::restoreUnmodifiedStates(_modifiedBits, pipelineDescriptor);
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apply(pipelineDescriptor);
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}
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void RenderState::StateBlock::apply(PipelineDescriptor *pipelineDescriptor)
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{
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//CC_ASSERT(_globalState);
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auto renderer = Director::getInstance()->getRenderer();
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auto &blend = pipelineDescriptor->blendDescriptor;
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// Update any state that differs from _globalState and flip _globalState bits
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if ((_modifiedBits & RS_BLEND))
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{
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blend.blendEnabled = _blendEnabled;
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}
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if ((_modifiedBits & RS_BLEND_FUNC))
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{
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blend.sourceAlphaBlendFactor = blend.sourceRGBBlendFactor = _blendSrc;
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blend.destinationAlphaBlendFactor = blend.destinationRGBBlendFactor = _blendDst;
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}
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if ((_modifiedBits & RS_CULL_FACE))
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{
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if (!_cullFaceEnabled)
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renderer->setCullMode(CullMode::NONE);
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}
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if ((_modifiedBits & RS_CULL_FACE_SIDE))
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{
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renderer->setCullMode(_cullFaceSide);
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}
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if ((_modifiedBits & RS_FRONT_FACE))
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{
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renderer->setWinding(_frontFace);
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}
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if ((_modifiedBits & RS_DEPTH_TEST))
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{
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renderer->setDepthTest(_depthTestEnabled);
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}
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if ((_modifiedBits & RS_DEPTH_WRITE))
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{
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renderer->setDepthWrite(_depthWriteEnabled);
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}
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if ((_modifiedBits & RS_DEPTH_FUNC))
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{
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renderer->setDepthCompareFunction(_depthFunction);
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}
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}
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void RenderState::StateBlock::restoreUnmodifiedStates(long overrideBits, PipelineDescriptor *programState)
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{
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auto renderer = Director::getInstance()->getRenderer();
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auto &blend = programState->blendDescriptor;
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// Update any state that differs from _globalState and flip _globalState bits
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if (!(overrideBits & RS_BLEND))
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{
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blend.blendEnabled = true;
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}
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if (!(overrideBits & RS_BLEND_FUNC))
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{
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blend.sourceAlphaBlendFactor = blend.sourceRGBBlendFactor = backend::BlendFactor::ONE;
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blend.destinationAlphaBlendFactor = blend.destinationRGBBlendFactor = backend::BlendFactor::ZERO;
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}
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if (!(overrideBits & RS_CULL_FACE))
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{
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renderer->setCullMode(CullMode::NONE);
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}
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if (!(overrideBits & RS_CULL_FACE_SIDE))
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{
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renderer->setCullMode(CullMode::BACK);
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}
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if (!(overrideBits & RS_FRONT_FACE))
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{
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renderer->setWinding(FrontFace::COUNTER_CLOCK_WISE);
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}
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if (!(overrideBits & RS_DEPTH_TEST))
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{
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renderer->setDepthTest(true);
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}
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if (!(overrideBits & RS_DEPTH_WRITE))
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{
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renderer->setDepthWrite(false);
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}
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if (!(overrideBits & RS_DEPTH_FUNC))
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{
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renderer->setDepthCompareFunction(DepthFunction::LESS);
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}
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}
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static bool parseBoolean(const std::string& value)
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{
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return (value.compare("true") == 0);
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}
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static backend::BlendFactor parseBlend(const std::string& value)
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{
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// Convert the string to uppercase for comparison.
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std::string upper(value);
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std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
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if (upper == "ZERO")
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return backend::BlendFactor::ZERO;
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else if (upper == "ONE")
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return backend::BlendFactor::ONE;
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else if (upper == "SRC_COLOR")
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return backend::BlendFactor::SRC_COLOR;
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else if (upper == "ONE_MINUS_SRC_COLOR")
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return backend::BlendFactor::ONE_MINUS_SRC_COLOR;
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else if (upper == "DST_COLOR")
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return backend::BlendFactor::DST_COLOR;
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else if (upper == "ONE_MINUS_DST_COLOR")
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return backend::BlendFactor::ONE_MINUS_DST_COLOR;
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else if (upper == "SRC_ALPHA")
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return backend::BlendFactor::SRC_ALPHA;
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else if (upper == "ONE_MINUS_SRC_ALPHA")
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return backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
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else if (upper == "DST_ALPHA")
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return backend::BlendFactor::DST_ALPHA;
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else if (upper == "ONE_MINUS_DST_ALPHA")
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return backend::BlendFactor::ONE_MINUS_DST_ALPHA;
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else if (upper == "CONSTANT_ALPHA")
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return backend::BlendFactor::CONSTANT_ALPHA;
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else if (upper == "ONE_MINUS_CONSTANT_ALPHA")
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return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
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else if (upper == "SRC_ALPHA_SATURATE")
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return backend::BlendFactor::SRC_ALPHA_SATURATE;
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else
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{
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CCLOG("Unsupported blend value (%s). (Will default to BLEND_ONE if errors are treated as warnings)", value.c_str());
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return backend::BlendFactor::ONE;
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}
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}
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static DepthFunction parseDepthFunc(const std::string& value)
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{
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// Convert string to uppercase for comparison
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std::string upper(value);
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std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
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if (upper == "NEVER")
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return DepthFunction::NEVER;
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else if (upper == "LESS")
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return DepthFunction::LESS;
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else if (upper == "EQUAL")
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return DepthFunction::EQUAL;
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else if (upper == "LEQUAL")
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return DepthFunction::LESS_EQUAL;
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else if (upper == "GREATER")
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return DepthFunction::GREATER;
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else if (upper == "NOTEQUAL")
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return DepthFunction::NOT_EQUAL;
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else if (upper == "GEQUAL")
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return DepthFunction::GREATER_EQUAL;
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else if (upper == "ALWAYS")
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return DepthFunction::ALWAYS;
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else
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{
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CCLOG("Unsupported depth function value (%s). Will default to DEPTH_LESS if errors are treated as warnings)", value.c_str());
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return DepthFunction::LESS;
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}
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}
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static CullFaceSide parseCullFaceSide(const std::string& value)
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{
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// Convert string to uppercase for comparison
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std::string upper(value);
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std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
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if (upper == "BACK")
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return CullFaceSide::BACK;
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else if (upper == "FRONT")
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return CullFaceSide::FRONT;
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// XXX: metal doesn't support back&front culling. Is it needed, since it will draw nothing.
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// else if (upper == "FRONT_AND_BACK")
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// return RenderState::CULL_FACE_SIDE_FRONT_AND_BACK;
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else
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{
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CCLOG("Unsupported cull face side value (%s). Will default to BACK if errors are treated as warnings.", value.c_str());
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return CullFaceSide::BACK;
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}
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}
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static FrontFace parseFrontFace(const std::string& value)
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{
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// Convert string to uppercase for comparison
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std::string upper(value);
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std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
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if (upper == "CCW")
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return FrontFace::COUNTER_CLOCK_WISE;
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else if (upper == "CW")
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return FrontFace::CLOCK_WISE;
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else
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{
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CCLOG("Unsupported front face side value (%s). Will default to CCW if errors are treated as warnings.", value.c_str());
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return FrontFace::COUNTER_CLOCK_WISE;
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}
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}
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void RenderState::StateBlock::setState(const std::string& name, const std::string& value)
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{
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if (name.compare("blend") == 0)
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{
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setBlend(parseBoolean(value));
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}
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else if (name.compare("blendSrc") == 0)
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{
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setBlendSrc(parseBlend(value));
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}
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else if (name.compare("blendDst") == 0)
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{
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setBlendDst(parseBlend(value));
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}
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else if (name.compare("cullFace") == 0)
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{
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setCullFace(parseBoolean(value));
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}
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else if (name.compare("cullFaceSide") == 0)
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{
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setCullFaceSide(parseCullFaceSide(value));
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}
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else if (name.compare("frontFace") == 0)
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{
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setFrontFace(parseFrontFace(value));
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}
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else if (name.compare("depthTest") == 0)
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{
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setDepthTest(parseBoolean(value));
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}
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else if (name.compare("depthWrite") == 0)
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{
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setDepthWrite(parseBoolean(value));
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}
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else if (name.compare("depthFunc") == 0)
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{
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setDepthFunction(parseDepthFunc(value));
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}
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else
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{
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CCLOG("Unsupported render state string '%s'.", name.c_str());
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}
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}
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bool RenderState::StateBlock::isDirty() const
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{
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// XXX
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return true;
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}
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uint32_t RenderState::StateBlock::getHash() const
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{
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// XXX
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return 0x12345678;
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}
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void RenderState::StateBlock::setBlend(bool enabled)
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{
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_blendEnabled = enabled;
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_modifiedBits |= RS_BLEND;
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}
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void RenderState::StateBlock::setBlendFunc(const BlendFunc& blendFunc)
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{
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setBlendSrc(blendFunc.src);
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setBlendDst(blendFunc.dst);
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}
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void RenderState::StateBlock::setBlendSrc(backend::BlendFactor blend)
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{
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_blendSrc = blend;
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_modifiedBits |= RS_BLEND_FUNC;
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}
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void RenderState::StateBlock::setBlendDst(backend::BlendFactor blend)
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{
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_blendDst = blend;
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_modifiedBits |= RS_BLEND_FUNC;
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}
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void RenderState::StateBlock::setCullFace(bool enabled)
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{
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_cullFaceEnabled = enabled;
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_modifiedBits |= RS_CULL_FACE;
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}
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void RenderState::StateBlock::setCullFaceSide(CullFaceSide side)
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{
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_cullFaceSide = side;
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_modifiedBits |= RS_CULL_FACE_SIDE;
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}
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void RenderState::StateBlock::setFrontFace(FrontFace winding)
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{
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_frontFace = winding;
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_modifiedBits |= RS_FRONT_FACE;
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}
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void RenderState::StateBlock::setDepthTest(bool enabled)
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{
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_depthTestEnabled = enabled;
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_modifiedBits |= RS_DEPTH_TEST;
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}
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void RenderState::StateBlock::setDepthWrite(bool enabled)
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{
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_depthWriteEnabled = enabled;
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_modifiedBits |= RS_DEPTH_WRITE;
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}
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void RenderState::StateBlock::setDepthFunction(DepthFunction func)
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{
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_depthFunction = func;
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_modifiedBits |= RS_DEPTH_FUNC;
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}
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NS_CC_END
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