mirror of https://github.com/axmolengine/axmol.git
75 lines
2.8 KiB
CMake
75 lines
2.8 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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# Copyright (c) 2021 Bytedance Inc.
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#
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# https://adxe.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# build engine library and all tests
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cmake_minimum_required(VERSION 3.10)
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project(adxe)
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if(XCODE)
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set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
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endif()
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# adxe root path
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set(ADXE_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
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# prevent in-source-build
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include(PreventInSourceBuilds)
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# works before build libcocos2d
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include(CocosBuildSet)
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option(BUILD_TESTS "Build cpp & lua tests" ON)
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set(BUILD_LUA_LIBS ON)
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add_subdirectory(${ADXE_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
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# prevent tests project to build "cocos2d-x/cocos" again
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set(BUILD_ENGINE_DONE ON)
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if(BUILD_TESTS)
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# add cpp-template-default into project(Cocos2d-x) for tmp test
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add_subdirectory(${ADXE_ROOT_PATH}/templates/cpp-template-default ${ENGINE_BINARY_PATH}/tests/HelloCpp)
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# add cpp tests default
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add_subdirectory(${ADXE_ROOT_PATH}/tests/cpp-tests ${ENGINE_BINARY_PATH}/tests/cpp-tests)
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# add fairygui tests when fairygui extension is enabled
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if(BUILD_EXTENSION_FAIRYGUI)
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add_subdirectory(${ADXE_ROOT_PATH}/tests/fairygui-tests ${ENGINE_BINARY_PATH}/tests/fairygui-tests)
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endif()
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if(BUILD_LUA_LIBS)
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add_subdirectory(${ADXE_ROOT_PATH}/templates/lua-template-default ${ENGINE_BINARY_PATH}/tests/HelloLua)
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add_subdirectory(${ADXE_ROOT_PATH}/tests/lua-tests/project ${ENGINE_BINARY_PATH}/tests/lua-test)
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endif(BUILD_LUA_LIBS)
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endif()
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