mirror of https://github.com/axmolengine/axmol.git
183 lines
6.1 KiB
C++
183 lines
6.1 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_DATA_PARSER_H
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#define DRAGONBONES_DATA_PARSER_H
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#include "../core/DragonBones.h"
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#include "../model/UserData.h"
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#include "../model/DragonBonesData.h"
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#include "../model/ArmatureData.h"
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#include "../model/CanvasData.h"
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#include "../model/ConstraintData.h"
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#include "../model/SkinData.h"
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#include "../model/DisplayData.h"
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#include "../model/BoundingBoxData.h"
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#include "../model/AnimationData.h"
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#include "../model/TextureAtlasData.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* @internal
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*/
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class DataParser
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{
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ABSTRACT_CLASS(DataParser)
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protected:
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static const char* DATA_VERSION_2_3;
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static const char* DATA_VERSION_3_0;
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static const char* DATA_VERSION_4_0;
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static const char* DATA_VERSION_4_5;
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static const char* DATA_VERSION_5_0;
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static const char* DATA_VERSION_5_5;
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static const char* DATA_VERSION;
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static const std::vector<std::string> DATA_VERSIONS;
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static const char* TEXTURE_ATLAS;
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static const char* SUB_TEXTURE;
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static const char* FORMAT;
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static const char* IMAGE_PATH;
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static const char* WIDTH;
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static const char* HEIGHT;
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static const char* ROTATED;
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static const char* FRAME_X;
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static const char* FRAME_Y;
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static const char* FRAME_WIDTH;
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static const char* FRAME_HEIGHT;
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static const char* DRADON_BONES;
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static const char* USER_DATA;
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static const char* ARMATURE;
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static const char* BONE;
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static const char* SLOT;
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static const char* CONSTRAINT;
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static const char* IK;
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static const char* SKIN;
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static const char* DISPLAY;
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static const char* ANIMATION;
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static const char* Z_ORDER;
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static const char* FFD;
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static const char* FRAME;
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static const char* TRANSLATE_FRAME;
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static const char* ROTATE_FRAME;
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static const char* SCALE_FRAME;
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static const char* DISPLAY_FRAME;
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static const char* COLOR_FRAME;
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static const char* DEFAULT_ACTIONS;
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static const char* ACTIONS;
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static const char* EVENTS;
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static const char* INTS;
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static const char* FLOATS;
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static const char* STRINGS;
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static const char* CANVAS;
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static const char* PIVOT;
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static const char* TRANSFORM;
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static const char* AABB;
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static const char* COLOR;
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static const char* VERSION;
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static const char* COMPATIBLE_VERSION;
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static const char* FRAME_RATE;
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static const char* TYPE;
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static const char* SUB_TYPE;
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static const char* NAME;
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static const char* PARENT;
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static const char* TARGET;
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static const char* STAGE;
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static const char* SHARE;
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static const char* PATH;
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static const char* LENGTH;
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static const char* DISPLAY_INDEX;
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static const char* BLEND_MODE;
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static const char* INHERIT_TRANSLATION;
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static const char* INHERIT_ROTATION;
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static const char* INHERIT_SCALE;
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static const char* INHERIT_REFLECTION;
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static const char* INHERIT_ANIMATION;
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static const char* INHERIT_DEFORM;
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static const char* BEND_POSITIVE;
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static const char* CHAIN;
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static const char* WEIGHT;
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static const char* FADE_IN_TIME;
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static const char* PLAY_TIMES;
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static const char* SCALE;
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static const char* OFFSET;
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static const char* POSITION;
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static const char* DURATION;
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static const char* TWEEN_EASING;
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static const char* TWEEN_ROTATE;
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static const char* TWEEN_SCALE;
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static const char* CLOCK_WISE;
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static const char* CURVE;
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static const char* EVENT;
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static const char* SOUND;
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static const char* ACTION;
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static const char* X;
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static const char* Y;
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static const char* SKEW_X;
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static const char* SKEW_Y;
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static const char* SCALE_X;
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static const char* SCALE_Y;
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static const char* VALUE;
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static const char* ROTATE;
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static const char* SKEW;
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static const char* ALPHA_OFFSET;
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static const char* RED_OFFSET;
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static const char* GREEN_OFFSET;
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static const char* BLUE_OFFSET;
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static const char* ALPHA_MULTIPLIER;
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static const char* RED_MULTIPLIER;
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static const char* GREEN_MULTIPLIER;
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static const char* BLUE_MULTIPLIER;
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static const char* UVS;
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static const char* VERTICES;
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static const char* TRIANGLES;
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static const char* WEIGHTS;
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static const char* SLOT_POSE;
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static const char* BONE_POSE;
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static const char* GOTO_AND_PLAY;
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static const char* DEFAULT_NAME;
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static TextureFormat _getTextureFormat(const std::string& value);
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static ArmatureType _getArmatureType(const std::string& value);
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static DisplayType _getDisplayType(const std::string& value);
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static BoundingBoxType _getBoundingBoxType(const std::string& value);
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static ActionType _getActionType(const std::string& value);
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static BlendMode _getBlendMode(const std::string& value);
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public:
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virtual DragonBonesData* parseDragonBonesData(const char* rawData, float scale = 1.0f) = 0;
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virtual bool parseTextureAtlasData(const char* rawData, TextureAtlasData& textureAtlasData, float scale = 1.0f) = 0;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_DATA_PARSER_H
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