mirror of https://github.com/axmolengine/axmol.git
164 lines
5.5 KiB
C++
164 lines
5.5 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2011 Yannick Loriot. All rights reserved.
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* http://yannickloriot.com
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*
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#ifndef __CCCONTROL_SLIDER_H__
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#define __CCCONTROL_SLIDER_H__
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#include "CCControl.h"
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#include "CCInvocation.h"
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#include "extensions/ExtensionExport.h"
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NS_CC_EXT_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup control_extension
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* @{
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*/
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class CC_EX_DLL ControlSlider: public Control
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{
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public:
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/**
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* Creates slider with a background filename, a progress filename and a
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* thumb image filename.
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*/
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static ControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile);
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/**
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* Creates a slider with a given background sprite and a progress bar and a
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* thumb item.
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*
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* @see initWithSprites
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*/
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static ControlSlider* create(Sprite * backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite);
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/**
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* Creates slider with a background filename, a progress filename, a thumb
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* and a selected thumb image filename.
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*/
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static ControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile,
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const char* selectedThumbSpriteFile);
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/**
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* Creates a slider with a given background sprite and a progress bar, a thumb
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* and a selected thumb .
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*
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* @see initWithSprites
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*/
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static ControlSlider* create(Sprite * backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite,
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Sprite* selectedThumbSprite);
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/**
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* @js ctor
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* @lua new
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*/
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ControlSlider();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ControlSlider();
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/**
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* Initializes a slider with a background sprite, a progress bar and a thumb
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* item.
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*
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* @param backgroundSprite Sprite, that is used as a background.
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* @param progressSprite Sprite, that is used as a progress bar.
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* @param thumbSprite Sprite, that is used as a thumb.
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*/
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virtual bool initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite);
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/**
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* Initializes a slider with a background sprite, a progress bar and a thumb
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* item.
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*
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* @param backgroundSprite Sprite, that is used as a background.
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* @param progressSprite Sprite, that is used as a progress bar.
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* @param thumbSprite Sprite, that is used as a thumb.
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* @param selectedThumbSprite Sprite, that is used as a selected thumb.
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*/
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virtual bool initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite,
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Sprite* selectedThumbSprite);
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virtual void needsLayout() override;
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virtual void setMaximumValue(float val);
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virtual void setEnabled(bool enabled) override;
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virtual bool isTouchInside(Touch * touch) override;
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Vec2 locationFromTouch(Touch* touch);
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virtual void setValue(float val);
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virtual void setMinimumValue(float val);
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protected:
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void sliderBegan(Vec2 location);
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void sliderMoved(Vec2 location);
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void sliderEnded(Vec2 location);
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virtual bool onTouchBegan(Touch* touch, Event* pEvent) override;
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virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override;
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virtual void onTouchEnded(Touch *pTouch, Event *pEvent) override;
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/** Returns the value for the given location. */
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float valueForLocation(Vec2 location);
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//manually put in the setters
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/** Contains the receiver's current value. */
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CC_SYNTHESIZE_READONLY(float, _value, Value);
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/** Contains the minimum value of the receiver.
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* The default value of this property is 0.0. */
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CC_SYNTHESIZE_READONLY(float, _minimumValue, MinimumValue);
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/** Contains the maximum value of the receiver.
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* The default value of this property is 1.0. */
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CC_SYNTHESIZE_READONLY(float, _maximumValue, MaximumValue);
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CC_SYNTHESIZE(float, _minimumAllowedValue, MinimumAllowedValue);
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CC_SYNTHESIZE(float, _maximumAllowedValue, MaximumAllowedValue);
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// maybe this should be read-only
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CC_SYNTHESIZE_RETAIN(Sprite*, _thumbSprite, ThumbSprite);
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CC_SYNTHESIZE_RETAIN(Sprite*, _selectedThumbSprite, SelectedThumbSprite);
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CC_SYNTHESIZE_RETAIN(Sprite*, _progressSprite, ProgressSprite);
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CC_SYNTHESIZE_RETAIN(Sprite*, _backgroundSprite, BackgroundSprite);
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_EXT_END
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#endif
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