mirror of https://github.com/axmolengine/axmol.git
188 lines
7.5 KiB
C++
188 lines
7.5 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUAffectorManager.h"
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#include "extensions/Particle3D/PU/CCPUAlignAffector.h"
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#include "extensions/Particle3D/PU/CCPUBaseCollider.h"
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#include "extensions/Particle3D/PU/CCPUBaseForceAffector.h"
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#include "extensions/Particle3D/PU/CCPUBoxCollider.h"
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#include "extensions/Particle3D/PU/CCPUCollisionAvoidanceAffector.h"
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#include "extensions/Particle3D/PU/CCPUColorAffector.h"
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#include "extensions/Particle3D/PU/CCPUFlockCenteringAffector.h"
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#include "extensions/Particle3D/PU/CCPUForceFieldAffector.h"
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#include "extensions/Particle3D/PU/CCPUGeometryRotator.h"
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#include "extensions/Particle3D/PU/CCPUGravityAffector.h"
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#include "extensions/Particle3D/PU/CCPUInterParticleCollider.h"
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#include "extensions/Particle3D/PU/CCPUJetAffector.h"
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#include "extensions/Particle3D/PU/CCPULineAffector.h"
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#include "extensions/Particle3D/PU/CCPULinearForceAffector.h"
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#include "extensions/Particle3D/PU/CCPUParticleFollower.h"
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#include "extensions/Particle3D/PU/CCPUPathFollower.h"
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#include "extensions/Particle3D/PU/CCPUPlaneCollider.h"
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#include "extensions/Particle3D/PU/CCPURandomiser.h"
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#include "extensions/Particle3D/PU/CCPUScaleAffector.h"
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#include "extensions/Particle3D/PU/CCPUScaleVelocityAffector.h"
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#include "extensions/Particle3D/PU/CCPUSineForceAffector.h"
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#include "extensions/Particle3D/PU/CCPUSphereCollider.h"
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#include "extensions/Particle3D/PU/CCPUTextureAnimator.h"
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#include "extensions/Particle3D/PU/CCPUTextureRotator.h"
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#include "extensions/Particle3D/PU/CCPUVelocityMatchingAffector.h"
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#include "extensions/Particle3D/PU/CCPUVortexAffector.h"
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NS_CC_BEGIN
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PUAffectorManager::PUAffectorManager()
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{
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}
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PUAffectorManager::~PUAffectorManager()
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{
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}
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PUAffectorManager* PUAffectorManager::Instance()
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{
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static PUAffectorManager pam;
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return &pam;
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}
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PUScriptTranslator* PUAffectorManager::getTranslator( const std::string &type )
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{
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if (type == "Align"){
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return &_alignAffectorTranslator;
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}else if (type == "Dummy02"){
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return &_baseColliderTranslator;
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}else if (type == "Dummy01"){
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return &_baseForceAffectorTranslator;
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}else if (type == "BoxCollider"){
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return &_boxColliderTranslator;
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}else if (type == "CollisionAvoidance"){
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return &_collisionAvoidanceAffectorTranstor;
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}else if (type == "Colour"){
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return &_colorAffectorTranslator;
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}else if (type == "FlockCentering"){
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return &_flockCenteringAffectorTranslator;
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}else if (type == "ForceField"){
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return &_forceFieldAffectorTranslator;
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}else if (type == "GeometryRotator"){
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return &_geometryRotatorTranslator;
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}else if (type == "Gravity"){
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return &_gravityAffectorTranslator;
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}else if (type == "InterParticleCollider"){
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return &_interParticleColliderTranslator;
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}else if (type == "Jet"){
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return &_jetAffectorTranslator;
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}else if (type == "Line"){
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return &_lineAffectorTranslator;
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}else if (type == "LinearForce"){
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return &_linearForceAffectorTranslator;
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}else if (type == "ParticleFollower"){
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return &_particleFollowerTranslator;
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}else if (type == "PathFollower"){
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return &_pathFollowerTranslator;
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}else if (type == "PlaneCollider"){
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return &_planeColliderTranslator;
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}else if (type == "Randomiser"){
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return &_randomiserTranslator;
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}else if (type == "Scale"){
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return &_scaleAffectorTranslator;
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}else if (type == "ScaleVelocity"){
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return &_scaleVelocityAffectorTranslator;
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}else if (type == "SineForce"){
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return &_sineForceAffectorTranslator;
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}else if (type == "SphereCollider"){
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return &_sphereColliderTranslator;
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}else if (type == "TextureAnimator"){
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return &_textureAnimatorTranslator;
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}else if (type == "TextureRotator"){
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return &_textureRotatorTranslator;
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}else if (type == "VelocityMatching"){
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return &_velocityMatchingAffectorTranslator;
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}else if (type == "Vortex"){
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return &_vortexAffectorTranslator;
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}
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return nullptr;
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}
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PUAffector* PUAffectorManager::createAffector( const std::string &type )
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{
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if (type == "Align"){
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return PUAlignAffector::create();
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}else if (type == "Dummy02"){
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return nullptr;
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}else if (type == "Dummy01"){
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return nullptr;
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}else if (type == "BoxCollider"){
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return PUBoxCollider::create();
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}else if (type == "CollisionAvoidance"){
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return PUCollisionAvoidanceAffector::create();
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}else if (type == "Colour"){
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return PUColorAffector::create();
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}else if (type == "FlockCentering"){
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return PUFlockCenteringAffector::create();
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}else if (type == "ForceField"){
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return PUForceFieldAffector::create();
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}else if (type == "GeometryRotator"){
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return PUGeometryRotator::create();
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}else if (type == "Gravity"){
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return PUGravityAffector::create();
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}else if (type == "InterParticleCollider"){
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return PUParticle3DInterParticleCollider::create();
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}else if (type == "Jet"){
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return PUJetAffector::create();
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}else if (type == "Line"){
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return PULineAffector::create();
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}else if (type == "LinearForce"){
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return PULinearForceAffector::create();
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}else if (type == "ParticleFollower"){
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return PUParticleFollower::create();
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}else if (type == "PathFollower"){
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return PUPathFollower::create();
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}else if (type == "PlaneCollider"){
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return PUPlaneCollider::create();
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}else if (type == "Randomiser"){
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return PURandomiser::create();
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}else if (type == "Scale"){
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return PUScaleAffector::create();
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}else if (type == "ScaleVelocity"){
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return PUScaleVelocityAffector::create();
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}else if (type == "SineForce"){
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return PUSineForceAffector::create();
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}else if (type == "SphereCollider"){
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return PUSphereCollider::create();
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}else if (type == "TextureAnimator"){
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return PUTextureAnimator::create();
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}else if (type == "TextureRotator"){
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return PUTextureRotator::create();
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}else if (type == "VelocityMatching"){
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return PUVelocityMatchingAffector::create();
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}else if (type == "Vortex"){
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return PUVortexAffector::create();
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}
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return nullptr;
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}
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NS_CC_END |