mirror of https://github.com/axmolengine/axmol.git
177 lines
6.4 KiB
C++
177 lines
6.4 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUSlaveEmitter.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/PU/CCPUSlaveBehaviour.h"
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NS_CC_BEGIN
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//-----------------------------------------------------------------------
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PUSlaveEmitter::PUSlaveEmitter() :
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PUEmitter(),
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PUListener(),
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_masterParticle(0),
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_masterTechniqueName(),
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_masterEmitterName(),
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_masterEmitterNameSet(false)
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{
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}
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//-----------------------------------------------------------------------
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const std::string& PUSlaveEmitter::getMasterTechniqueName() const
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{
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return _masterTechniqueName;
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::setMasterTechniqueName(const std::string& masterTechniqueName)
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{
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_masterTechniqueName = masterTechniqueName;
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}
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//-----------------------------------------------------------------------
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const std::string& PUSlaveEmitter::getMasterEmitterName() const
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{
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return _masterEmitterName;
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::setMasterEmitterName(const std::string& masterEmitterName)
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{
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_masterEmitterName = masterEmitterName;
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_masterEmitterNameSet = true;
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::particleEmitted(PUParticleSystem3D* /*particleSystem*/, PUParticle3D* particle)
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{
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if (_masterEmitterNameSet && _masterEmitterName != particle->parentEmitter->getName())
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{
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// Ignore particle
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return;
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}
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/** Keep the data of the emitted particle from the master technique/emitter.
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Emission if a particle in this emitter may NOT be done in the main _update() method of the ParticleSystem,
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but only from here ( a slave afterall). That is why the emitter is enabled and disabled again.
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*/
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_masterPosition = particle->position;
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_masterDirection = particle->direction;
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_masterParticle = particle;
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_isEnabled = true;
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static_cast<PUParticleSystem3D *>(_particleSystem)->forceEmission(this, 1); // Just emit one, to be in sync with the master.
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_isEnabled = false;
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}
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void PUSlaveEmitter::particleExpired(PUParticleSystem3D* /*particleSystem*/, PUParticle3D* /*particle*/)
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{}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::initParticlePosition(PUParticle3D* particle)
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{
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// Remark: Don't take the orientation of the node into account, because the position of the master particle is leading.
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particle->position = _masterPosition;
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particle->originalPosition = particle->position;
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::initParticleDirection(PUParticle3D* particle)
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{
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particle->direction = _masterDirection;
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particle->originalDirection = particle->direction;
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particle->originalDirectionLength = particle->direction.length();
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// Make use of the opportunity to set the master particle in the behaviour object (if available)
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for (auto iter : particle->behaviours) {
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if (iter->getBehaviourType() == "Slave"){
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static_cast<PUSlaveBehaviour *>(iter)->masterParticle = _masterParticle;
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}
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}
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::prepare()
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{
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PUEmitter::prepare();
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PUParticleSystem3D* system = dynamic_cast<PUParticleSystem3D *>(_particleSystem)->getParentParticleSystem();
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if (system)
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{
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auto children = system->getChildren();
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for (auto it : children){
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if (it->getName() == _masterTechniqueName){
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static_cast<PUParticleSystem3D *>(it)->addListener(this);
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break;
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}
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}
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_isEnabled = false;
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}
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::unPrepare()
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{
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PUEmitter::unPrepare();
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PUParticleSystem3D* system = dynamic_cast<PUParticleSystem3D *>(_particleSystem)->getParentParticleSystem();
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if (system)
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{
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auto children = system->getChildren();
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for (auto it : children){
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if (it->getName() == _masterTechniqueName){
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static_cast<PUParticleSystem3D *>(it)->removeListener(this);
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break;
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}
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}
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}
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PUEmitter::unPrepare();
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}
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//-----------------------------------------------------------------------
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void PUSlaveEmitter::notifyStart ()
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{
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PUEmitter::notifyStart();
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setEnabled(false);
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}
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PUSlaveEmitter* PUSlaveEmitter::create()
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{
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auto pe = new PUSlaveEmitter();
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pe->autorelease();
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return pe;
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}
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void PUSlaveEmitter::copyAttributesTo( PUEmitter* emitter )
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{
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PUEmitter::copyAttributesTo(emitter);
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PUSlaveEmitter* slaveEmitter = static_cast<PUSlaveEmitter*>(emitter);
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slaveEmitter->_masterTechniqueName = _masterTechniqueName;
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slaveEmitter->_masterEmitterName = _masterEmitterName;
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slaveEmitter->_masterEmitterNameSet = _masterEmitterNameSet;
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}
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PUSlaveEmitter* PUSlaveEmitter::clone()
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{
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auto be = PUSlaveEmitter::create();
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copyAttributesTo(be);
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return be;
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}
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NS_CC_END
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