Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo dc6a4ce709 Merge pull request #678 from minggo/test
make linux template work correctly
2012-01-12 04:24:38 -08:00
Box2D modify eclipse project setting for linux port 2012-01-12 19:15:23 +08:00
CocosDenshion modify eclipse project setting for linux port 2012-01-12 19:15:23 +08:00
HelloLua fixed #930: linux supports jpg format file 2012-01-12 17:46:53 +08:00
HelloWorld Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into modify_linux_port 2012-01-12 19:17:31 +08:00
chipmunk modify eclipse project setting for linux port 2012-01-12 19:15:23 +08:00
cocos2dx Merge pull request #677 from dumganhar/modify_linux_port 2012-01-12 04:00:02 -08:00
doxygen changelog of 0.10.0 2011-12-02 10:36:58 +08:00
licenses add two license used for bada port 2011-12-01 19:26:03 +08:00
lua make CCTouchDelegate::touchDelegateRetain() and touchDelegateRelease as pure virtual function 2012-01-11 16:54:14 +08:00
template Merge pull request #678 from minggo/test 2012-01-12 04:24:38 -08:00
tests Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into modify_linux_port 2012-01-12 19:17:31 +08:00
tools make CCTouchDelegate::touchDelegateRetain() and touchDelegateRelease as pure virtual function 2012-01-11 16:54:14 +08:00
.gitignore Modified gitignore to exclude device debug and device release on Blackberry Playbook 2011-12-14 16:27:59 +08:00
AUTHORS Added authors info 2011-12-19 22:57:04 +01:00
CHANGELOG update CHANGELOG 2012-01-12 19:29:08 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat fixed #910: when create new android project, not delete existing directory 2011-12-29 10:39:46 +08:00
create-android-project.sh fixed a typo error and change resource path for linux port when creating linux template 2012-01-04 15:00:14 +08:00
create-bada-project.vbs rename create_***_project.sh to create-***-project.sh 2012-01-11 13:36:51 +08:00
create-linux-eclipse-project.sh fixed a typo error and change resource path for linux port when creating linux template 2012-01-04 15:00:14 +08:00
create-qnx-project.sh rename create_***_project.sh to create-***-project.sh 2012-01-11 13:36:51 +08:00
create-qnx-project.vbs rename create_***_project.sh to create-***-project.sh 2012-01-11 13:36:51 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh modify version 2012-01-11 15:17:16 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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