mirror of https://github.com/axmolengine/axmol.git
202 lines
6.9 KiB
C++
202 lines
6.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLABELTTF_H__
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#define __CCLABELTTF_H__
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#include "sprite_nodes/CCSprite.h"
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#include "textures/CCTexture2D.h"
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NS_CC_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup label
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* @{
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*/
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/** @brief LabelTTF is a subclass of TextureNode that knows how to render text labels
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*
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* All features from TextureNode are valid in LabelTTF
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*
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* LabelTTF objects are slow. Consider using LabelAtlas or LabelBMFont instead.
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*
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* Custom ttf file can be put in assets/ or external storage that the Application can access.
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* @code
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* LabelTTF *label1 = LabelTTF::create("alignment left", "A Damn Mess", fontSize, blockSize,
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* TextHAlignment::LEFT, TextVAlignment::CENTER);
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* LabelTTF *label2 = LabelTTF::create("alignment right", "/mnt/sdcard/Scissor Cuts.ttf", fontSize, blockSize,
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* TextHAlignment::LEFT, TextVAlignment::CENTER);
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* @endcode
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*
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*/
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class CC_DLL LabelTTF : public Sprite, public LabelProtocol
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{
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public:
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LabelTTF();
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virtual ~LabelTTF();
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const char* description() const;
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/** creates a LabelTTF with a font name and font size in points
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@since v2.0.1
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*/
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static LabelTTF * create(const char *string, const char *fontName, float fontSize);
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/** creates a LabelTTF from a fontname, horizontal alignment, dimension in points, and font size in points.
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@since v2.0.1
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*/
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static LabelTTF * create(const char *string, const char *fontName, float fontSize,
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const Size& dimensions, TextHAlignment hAlignment);
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/** creates a Label from a fontname, alignment, dimension in points and font size in points
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@since v2.0.1
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*/
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static LabelTTF * create(const char *string, const char *fontName, float fontSize,
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const Size& dimensions, TextHAlignment hAlignment,
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TextVAlignment vAlignment);
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/** Create a lable with string and a font definition*/
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static LabelTTF * createWithFontDefinition(const char *string, FontDefinition &textDefinition);
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/** initializes the LabelTTF with a font name and font size */
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bool initWithString(const char *string, const char *fontName, float fontSize);
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/** initializes the LabelTTF with a font name, alignment, dimension and font size */
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bool initWithString(const char *string, const char *fontName, float fontSize,
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const Size& dimensions, TextHAlignment hAlignment);
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/** initializes the LabelTTF with a font name, alignment, dimension and font size */
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bool initWithString(const char *string, const char *fontName, float fontSize,
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const Size& dimensions, TextHAlignment hAlignment,
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TextVAlignment vAlignment);
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/** initializes the LabelTTF with a font name, alignment, dimension and font size */
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bool initWithStringAndTextDefinition(const char *string, FontDefinition &textDefinition);
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/** set the text definition used by this label */
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void setTextDefinition(const FontDefinition& theDefinition);
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/** get the text definition used by this label */
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FontDefinition getTextDefinition();
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/** enable or disable shadow for the label */
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void enableShadow(const Size &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture = true);
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/** disable shadow rendering */
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void disableShadow(bool mustUpdateTexture = true);
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/** enable or disable stroke */
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void enableStroke(const Color3B &strokeColor, float strokeSize, bool mustUpdateTexture = true);
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/** disable stroke */
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void disableStroke(bool mustUpdateTexture = true);
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/** set text tinting */
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void setFontFillColor(const Color3B &tintColor, bool mustUpdateTexture = true);
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/** initializes the LabelTTF */
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bool init();
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/** Creates an label.
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*/
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static LabelTTF * create();
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/** changes the string to render
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* @warning Changing the string is as expensive as creating a new LabelTTF. To obtain better performance use LabelAtlas
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*/
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virtual void setString(const char *label);
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virtual const char* getString(void) const;
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TextHAlignment getHorizontalAlignment() const;
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void setHorizontalAlignment(TextHAlignment alignment);
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TextVAlignment getVerticalAlignment() const;
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void setVerticalAlignment(TextVAlignment verticalAlignment);
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const Size& getDimensions() const;
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void setDimensions(const Size &dim);
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float getFontSize() const;
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void setFontSize(float fontSize);
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const char* getFontName() const;
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void setFontName(const char *fontName);
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private:
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bool updateTexture();
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protected:
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/** set the text definition for this label */
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void _updateWithTextDefinition(const FontDefinition& textDefinition, bool mustUpdateTexture = true);
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FontDefinition _prepareTextDefinition(bool adjustForResolution = false);
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/** Dimensions of the label in Points */
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Size _dimensions;
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/** The alignment of the label */
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TextHAlignment _alignment;
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/** The vertical alignment of the label */
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TextVAlignment _vAlignment;
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/** Font name used in the label */
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std::string * _fontName;
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/** Font size of the label */
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float _fontSize;
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/** label's string */
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std::string _string;
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/** font shadow */
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bool _shadowEnabled;
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Size _shadowOffset;
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float _shadowOpacity;
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float _shadowBlur;
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/** font stroke */
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bool _strokeEnabled;
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Color3B _strokeColor;
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float _strokeSize;
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/** font tint */
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Color3B _textFillColor;
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif //__CCLABEL_H__
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