mirror of https://github.com/axmolengine/axmol.git
257 lines
8.7 KiB
C++
257 lines
8.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAnimationCache.h"
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#include "ccMacros.h"
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#include "CCAnimation.h"
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#include "CCSpriteFrame.h"
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#include "CCSpriteFrameCache.h"
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#include "cocoa/CCString.h"
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#include "platform/CCFileUtils.h"
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using namespace std;
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NS_CC_BEGIN
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AnimationCache* AnimationCache::s_pSharedAnimationCache = NULL;
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AnimationCache* AnimationCache::getInstance()
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{
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if (! s_pSharedAnimationCache)
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{
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s_pSharedAnimationCache = new AnimationCache();
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s_pSharedAnimationCache->init();
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}
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return s_pSharedAnimationCache;
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}
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void AnimationCache::destroyInstance()
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{
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CC_SAFE_RELEASE_NULL(s_pSharedAnimationCache);
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}
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bool AnimationCache::init()
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{
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_animations = new Dictionary;
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_animations->init();
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return true;
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}
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AnimationCache::AnimationCache()
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: _animations(NULL)
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{
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}
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AnimationCache::~AnimationCache()
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{
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CCLOGINFO("deallocing AnimationCache: %p", this);
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CC_SAFE_RELEASE(_animations);
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}
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void AnimationCache::addAnimation(Animation *animation, const char * name)
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{
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_animations->setObject(animation, name);
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}
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void AnimationCache::removeAnimationByName(const char* name)
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{
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if (! name)
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{
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return;
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}
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_animations->removeObjectForKey(name);
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}
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Animation* AnimationCache::animationByName(const char* name)
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{
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return (Animation*)_animations->objectForKey(name);
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}
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void AnimationCache::parseVersion1(Dictionary* animations)
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{
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SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
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DictElement* pElement = NULL;
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CCDICT_FOREACH(animations, pElement)
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{
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Dictionary* animationDict = static_cast<Dictionary*>(pElement->getObject());
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Array* frameNames = static_cast<Array*>(animationDict->objectForKey("frames"));
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float delay = animationDict->valueForKey("delay")->floatValue();
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Animation* animation = NULL;
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if ( frameNames == NULL )
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{
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CCLOG("cocos2d: AnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", pElement->getStrKey());
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continue;
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}
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Array* frames = Array::createWithCapacity(frameNames->count());
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frames->retain();
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Object* pObj = NULL;
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CCARRAY_FOREACH(frameNames, pObj)
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{
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const char* frameName = static_cast<String*>(pObj)->getCString();
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SpriteFrame* spriteFrame = frameCache->getSpriteFrameByName(frameName);
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if ( ! spriteFrame ) {
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CCLOG("cocos2d: AnimationCache: Animation '%s' refers to frame '%s' which is not currently in the SpriteFrameCache. This frame will not be added to the animation.", pElement->getStrKey(), frameName);
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continue;
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}
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AnimationFrame* animFrame = new AnimationFrame();
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animFrame->initWithSpriteFrame(spriteFrame, 1, NULL);
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frames->addObject(animFrame);
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animFrame->release();
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}
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if ( frames->count() == 0 ) {
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CCLOG("cocos2d: AnimationCache: None of the frames for animation '%s' were found in the SpriteFrameCache. Animation is not being added to the Animation Cache.", pElement->getStrKey());
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continue;
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} else if ( frames->count() != frameNames->count() ) {
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CCLOG("cocos2d: AnimationCache: An animation in your dictionary refers to a frame which is not in the SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", pElement->getStrKey());
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}
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animation = Animation::create(frames, delay, 1);
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AnimationCache::getInstance()->addAnimation(animation, pElement->getStrKey());
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frames->release();
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}
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}
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void AnimationCache::parseVersion2(Dictionary* animations)
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{
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SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
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DictElement* pElement = NULL;
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CCDICT_FOREACH(animations, pElement)
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{
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const char* name = pElement->getStrKey();
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Dictionary* animationDict = static_cast<Dictionary*>(pElement->getObject());
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const String* loops = animationDict->valueForKey("loops");
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bool restoreOriginalFrame = animationDict->valueForKey("restoreOriginalFrame")->boolValue();
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Array* frameArray = static_cast<Array*>(animationDict->objectForKey("frames"));
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if ( frameArray == NULL ) {
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CCLOG("cocos2d: AnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", name);
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continue;
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}
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// Array of AnimationFrames
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Array* array = Array::createWithCapacity(frameArray->count());
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array->retain();
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Object* pObj = NULL;
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CCARRAY_FOREACH(frameArray, pObj)
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{
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Dictionary* entry = static_cast<Dictionary*>(pObj);
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const char* spriteFrameName = entry->valueForKey("spriteframe")->getCString();
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SpriteFrame *spriteFrame = frameCache->getSpriteFrameByName(spriteFrameName);
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if( ! spriteFrame ) {
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CCLOG("cocos2d: AnimationCache: Animation '%s' refers to frame '%s' which is not currently in the SpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName);
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continue;
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}
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float delayUnits = entry->valueForKey("delayUnits")->floatValue();
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Dictionary* userInfo = (Dictionary*)entry->objectForKey("notification");
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AnimationFrame *animFrame = new AnimationFrame();
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animFrame->initWithSpriteFrame(spriteFrame, delayUnits, userInfo);
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array->addObject(animFrame);
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animFrame->release();
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}
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float delayPerUnit = animationDict->valueForKey("delayPerUnit")->floatValue();
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Animation *animation = new Animation();
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animation->initWithAnimationFrames(array, delayPerUnit, 0 != loops->length() ? loops->intValue() : 1);
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array->release();
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animation->setRestoreOriginalFrame(restoreOriginalFrame);
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AnimationCache::getInstance()->addAnimation(animation, name);
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animation->release();
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}
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}
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void AnimationCache::addAnimationsWithDictionary(Dictionary* dictionary)
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{
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Dictionary* animations = (Dictionary*)dictionary->objectForKey("animations");
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if ( animations == NULL ) {
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CCLOG("cocos2d: AnimationCache: No animations were found in provided dictionary.");
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return;
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}
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unsigned int version = 1;
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Dictionary* properties = (Dictionary*)dictionary->objectForKey("properties");
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if( properties )
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{
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version = properties->valueForKey("format")->intValue();
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Array* spritesheets = (Array*)properties->objectForKey("spritesheets");
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Object* pObj = NULL;
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CCARRAY_FOREACH(spritesheets, pObj)
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{
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String* name = static_cast<String*>(pObj);
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile(name->getCString());
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}
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}
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switch (version) {
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case 1:
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parseVersion1(animations);
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break;
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case 2:
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parseVersion2(animations);
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break;
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default:
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CCASSERT(false, "Invalid animation format");
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}
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}
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/** Read an NSDictionary from a plist file and parse it automatically for animations */
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void AnimationCache::addAnimationsWithFile(const char* plist)
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{
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CCASSERT( plist, "Invalid texture file name");
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std::string path = FileUtils::getInstance()->fullPathForFilename(plist);
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Dictionary* dict = Dictionary::createWithContentsOfFile(path.c_str());
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CCASSERT( dict, "CCAnimationCache: File could not be found");
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addAnimationsWithDictionary(dict);
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}
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NS_CC_END |