mirror of https://github.com/axmolengine/axmol.git
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ray Wenderlich
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "GameOverScene.h"
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#include "HelloWorldScene.h"
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using namespace cocos2d;
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bool GameOverScene::init()
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{
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if( Scene::init() )
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{
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this->_layer = GameOverLayer::create();
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this->_layer->retain();
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this->addChild(_layer);
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return true;
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}
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else
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{
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return false;
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}
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}
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GameOverScene::~GameOverScene()
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{
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if (_layer)
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{
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_layer->release();
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_layer = NULL;
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}
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}
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bool GameOverLayer::init()
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{
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if ( LayerColor::initWithColor( Color4B(255,255,255,255) ) )
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{
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auto winSize = Director::getInstance()->getWinSize();
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this->_label = LabelTTF::create("","Artial", 32);
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_label->retain();
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_label->setColor( Color3B(0, 0, 0) );
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_label->setPosition( Point(winSize.width/2, winSize.height/2) );
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this->addChild(_label);
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this->runAction( Sequence::create(
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DelayTime::create(3),
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CallFunc::create( CC_CALLBACK_0(GameOverLayer::gameOverDone, this)),
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NULL));
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return true;
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}
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else
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{
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return false;
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}
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}
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void GameOverLayer::gameOverDone()
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{
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Director::getInstance()->replaceScene( HelloWorld::scene() );
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}
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GameOverLayer::~GameOverLayer()
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{
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if (_label)
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{
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_label->release();
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_label = NULL;
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}
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}
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