mirror of https://github.com/axmolengine/axmol.git
4978 lines
200 KiB
C++
4978 lines
200 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2017 Wilson E. Alvarez <wilson.e.alvarez1@gmail.com>
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCController.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include <functional>
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#include "base/ccMacros.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "base/CCEventController.h"
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#include "glfw3.h"
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NS_CC_BEGIN
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class CC_DLL ControllerImpl
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{
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public:
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ControllerImpl()
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{
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//FIXME: Once GLFW 3.3 is bundled with cocos2d-x and no extra
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//controllers have been added here, remove all the code here. If
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//extra controllers were added, make sure to add them to the SDL
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//Controller Database at
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//https://github.com/gabomdq/SDL_GameControllerDB which GLFW uses
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//for providing the new gamepad API. We are going to map the GLFW
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//game pad events to Controller::Key key codes.
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// Note: the controllers input profile were taken from the
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// RetroArch joypad autoconfig project at:
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// https://github.com/libretro/retroarch-joypad-autoconfig/tree/master/udev
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// The configuration files were parsed into C++ code with:
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// https://github.com/Rubonnek/retroarch-joypad-config-to-cpp-mapper
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// which provides the following mapping from the RetroArch
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// configuration variables towards the cocos2d::Controller::Key key
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// codes. Hardware-wise, the mapping goes from a theoretical SNES
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// controller with extra joysticks and shoulder buttons, towards an
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// Xbox-like controller which is widely common on mobile phones.
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// RetroArch variable -> Cocos2D-X equivalent
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// input_a_btn -> Controller::Key::BUTTON_B
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// input_b_btn -> Controller::Key::BUTTON_A
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// input_down_btn -> Controller::Key::BUTTON_DPAD_DOWN
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// input_l2_axis -> Controller::Key::AXIS_LEFT_TRIGGER
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// input_l3_btn -> Controller::Key::BUTTON_LEFT_THUMBSTICK
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// input_l_btn -> Controller::Key::BUTTON_LEFT_SHOULDER
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// input_l_x_minus_axis -> Controller::Key::JOYSTICK_LEFT_X
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// input_l_y_minus_axis -> Controller::Key::JOYSTICK_LEFT_Y
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// input_left_btn -> Controller::Key::BUTTON_DPAD_LEFT
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// input_r2_axis -> Controller::Key::AXIS_RIGHT_TRIGGER
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// input_r3_btn -> Controller::Key::BUTTON_RIGHT_THUMBSTICK
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// input_r_btn -> Controller::Key::BUTTON_RIGHT_SHOULDER
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// input_r_x_minus_axis -> Controller::Key::JOYSTICK_RIGHT_X
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// input_r_y_minus_axis -> Controller::Key::JOYSTICK_RIGHT_Y
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// input_right_btn -> Controller::Key::BUTTON_DPAD_RIGHT
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// input_select_btn -> Controller::Key::BUTTON_SELECT
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// input_start_btn -> Controller::Key::BUTTON_START
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// input_up_btn -> Controller::Key::BUTTON_DPAD_UP
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// input_x_btn -> Controller::Key::BUTTON_Y
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// input_y_btn -> Controller::Key::BUTTON_X
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// Preliminary support is added for 169 controllers, but on some
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// cases the mapping provided might not be correct and has to be
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// manually adjusted.
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// Create the necessary variables:
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std::string deviceName = "2Axes 11Keys Game Pad";
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std::unordered_map<int,int> buttonInputMap;
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std::unordered_map<int,int> axisInputMap;
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[2] = Controller::Key::BUTTON_A;
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buttonInputMap[3] = Controller::Key::BUTTON_X;
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buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[9] = Controller::Key::BUTTON_START;
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buttonInputMap[1] = Controller::Key::BUTTON_B;
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buttonInputMap[0] = Controller::Key::BUTTON_Y;
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buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo FC30 GamePad";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo FC30 II";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo FC30 II Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "FC30 FC30 Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo NES30 GamePad";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo NES30 GamePad Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "NES30 NES30 Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo SFC30 GamePad";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo SFC30 GamePad Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "SFC30 SFC30 Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo SNES30 GamePad";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "8Bitdo SNES30 GamePad Joystick";
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buttonInputMap.clear();
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axisInputMap.clear();
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// Map the controller inputs to Controller::Key codes
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buttonInputMap[1] = Controller::Key::BUTTON_A;
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buttonInputMap[4] = Controller::Key::BUTTON_X;
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buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
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buttonInputMap[11] = Controller::Key::BUTTON_START;
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buttonInputMap[0] = Controller::Key::BUTTON_B;
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buttonInputMap[3] = Controller::Key::BUTTON_Y;
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buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
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buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
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axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
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//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
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axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
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//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
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// Add the controller profile to the map
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s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
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// Prepare variables:
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deviceName = "SNES30 SNES30 Joy ";
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buttonInputMap.clear();
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axisInputMap.clear();
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|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo Joy";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[11] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[21] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[22] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[17] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[18] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo JoyStick 8Bitdo Joy ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo N64 GamePad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo N64 8Bitdo N64 ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[5] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo FC30 Pro";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo FC30 Pro 8Bitdo FC30 Pro";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
axisInputMap[7] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[7] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[5] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo NES30 Pro";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo NES30 Pro Joystick";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo NES30 Pro 8Bitdo NES30 Pro";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
axisInputMap[7] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[7] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[5] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "8Bitdo Zero GamePad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "raphnet.net (S)NES Atari USB";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ACRUX QuanBa Arcade JoyStick 1008";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Afterglow controller for PS3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Afterglow Gamepad for Xbox 360";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "BLISS-BOX 4PLAY PORT";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[5] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[16] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[17] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[18] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[19] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ControlBlock Arcade Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ControlBlock SNES Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ShanWan USB WirelessGamepad ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "DragonRise Inc. Generic USB Joystick ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "DragonRise Inc. PC TWIN SHOCK Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Performance Designed Products EA SPORTS Controller for PS3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB GAMEPAD 8116";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[4] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
//axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "G27 Racing Wheel";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[21] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[19] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
//axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Gamegirl Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Gamtec.,Ltd SmartJoy PLUS Adapter";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Gasia Co.,Ltd PS(R) Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[14] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "GEN GAME S3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[9] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[19] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[20] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[16] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[22] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[23] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Generic X-Box pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ShanWan Gioteck PS3 Wired Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Gravis Destroyer Tiltpad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
//buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
//buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
//buttonInputMap[4] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
//buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "GreenAsia Inc. USB Joystick ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "GreenAsia Inc. USB Joystick ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HJZ Mayflash WiiU Pro Game Controller Adapter";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORI CO.,LTD. Fighting Commander 4";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORI CO.,LTD. Fighting Commander";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Hori Fighting Stick EX2";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORI CO.,LTD. Fighting Stick mini 4";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORIPAD ONE";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORI CO.,LTD PAD A";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORI CO.,LTD. REAL ARCADE PRO.3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HORI CO.,LTD. Real Arcade Pro.4";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "BUFFALO BSGP1601 Series ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[5] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB,2-axis 8-button gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ION iCade";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[9] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "ipega classic gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[19] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[20] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[16] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[22] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[23] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Jess Tech Colour Rumble Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Jess Tech Dual Analog Rumble Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "kadevice.com KADE - Kick Ass Dynamic Encoder";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logic3 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech ChillStream PS3/USB Corded Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Logitech Cordless RumblePad 2";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Logitech Dual Action";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Gamepad F310";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Gamepad F510";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Gamepad F710";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Logitech(R) Precision(TM) Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech Logitech RumblePad 2 USB";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[4] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Logitech WingMan Action Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mad catz Inc. Mad Catz FightPad PRO PS3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mad catz Inc. Mad Catz FightPad PRO PS4";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mad Catz FightStick TE2+ PS3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mad Catz FightStick TE2+ PS4";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mad Catz Wired Xbox 360 Controller (SFIV)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mad Catz Xbox 360 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = " MAYFLASH Arcade Fightstick F300";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "MAYFLASH Arcade Fightstick F300";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "HuiJia USB GamePad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[3] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mega World Thrustmaster dual analog 3.2";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Mega World USB 2-Axis 8-Button Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microntek USB Joystick ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft SideWinder Dual Strike USB version 1.0";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[3] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft® Microsoft® SideWinder® Game Pad USB";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft® Microsoft® SideWinder® Plug & Play Game Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box 360 pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box One Elite pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box One pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box One pad (Firmware 2015)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box One S pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box pad (Japan)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box pad v1 (US)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Microsoft X-Box pad v2 (US)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "MOCUTE-032_B43-0F1E";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[13] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_X;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[21] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[19] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[17] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
//axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
//axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "MOSIC SPEED-LINK Competition Pro ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_SELECT;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "MOSIC USB 2A8K GamePad ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "WiseGroup.,Ltd MP-8800 Quad USB Joypad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "WiseGroup.,Ltd MP-8866 Dual USB Joypad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "MY-POWER CO.,LTD. 2In1 USB Joystick";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Nintendo Clovercon - controller1";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Nintendo Clovercon - controller2";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Nintendo Wii Remote Pro Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[16] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Nintendo Wii Remote";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[4] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Nintendo Wii Remote Classic Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[5] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "NVIDIA Corporation NVIDIA Controller v01.04";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "NVIDIA Corporation NVIDIA Controller v01.03";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[4] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "OUYA Game Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[3] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
//buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
//buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB,4-Axis,12-Button with POV";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "playsega controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "PLAYSTATION(R)3Conteroller-PANHAI";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[14] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Pro Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Qnyx Snes Replica";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_DPAD_UP;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
//buttonInputMap[] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
//axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
//axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "raphnet.net 4nes4snes";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[4] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_B;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "raphnet.net Saturn_Adapter_2.0";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Razer Serval";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Retrolink Nintento 64 Classic USB";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[8] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "retronicdesign.com Sega Joypad Adapter v3.0";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "RetroUSB.com RetroPad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "RetroUSB.com SNES RetroPort";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Rock Candy Gamepad for PS3";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Saitek Cyborg Rumble Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "SAITEK P880";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[5] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[5] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[4] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Saitek P990 Dual Analog Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Saitek PLC Saitek P2600 Rumble Force Pad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Saitek Saitek X52 Flight Control System";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[30] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[18] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[16] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Samsung Game Pad EI-GP20";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[11] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[21] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[22] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[17] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[18] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "CYPRESS USB Gamepad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Smartjoy Family Super Smartjoy 2";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "SNES-to-Gamepad Device";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "PLAYSTATION(R)3 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[14] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Sony Computer Entertainment Wireless Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[14] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Sony PLAYSTATION(R)3 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[14] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Wireless Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Sony Interactive Entertainment Wireless Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Steam Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
//buttonInputMap[0] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
//buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[6] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[7] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Street Fighter IV FightPad";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
//axisInputMap[DPad Up] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[DPad Down] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
//axisInputMap[DPad Left] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[DPad Right] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[Right Trigger] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Thrustmaster Dual Trigger 3-in-1";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "THRUSTMASTER FireStorm Dual Analog 2";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
//buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
//buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "THRUSTMASTER FireStorm Dual Power 2 ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Thrustmaster T Mini";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Thrustmaster T Mini Wireless";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "THRUSTMASTER Top Gun Fox 2 Pro ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "PC Game Controller ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[4] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "TOMMO NEOGEOX Arcade Stick";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Toodles 2008 ChImp PC/PS3 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Twin USB Joystick";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB,2-axis 8-button gamepad ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB gamepad ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB Gamepad ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "usb gamepad ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB Joystick ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB Vibration Joystick";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Venom Limited PS3/PS4 Arcade Joystick";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Wii U GameCube Adapter Port 1";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[3] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_Y;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "WiseGroup.,Ltd SmartJoy Dual PLUS Adapter";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
//axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
//axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Xarcade-to-Gamepad Device";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[3] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Xbox 360 Wireless Receiver";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Xbox 360 Wireless Receiver (XBOX)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Wireless Xbox 360 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
// Prepare variables:
|
|
deviceName = "Xbox Gamepad (userspace driver)";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[5] = Controller::Key::BUTTON_DPAD_UP;
|
|
//axisInputMap[5] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
axisInputMap[4] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
//axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Xbox 360 Controller";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[4] = Controller::Key::AXIS_LEFT_TRIGGER;
|
|
axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
// Prepare variables:
|
|
deviceName = "SL-6566";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[1] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[2] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Gamesir-G3s";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "xiaoji Gamesir-G3s 1.02";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Gamesir-G3v";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "xiaoji Gamesir-G3v 1.00";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "小米蓝牙手柄";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[4] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[14] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[15] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[17] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[18] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "USB Game Device";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Zeemote: SteelSeries FREE";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[0] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[12] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[4] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
|
|
|
|
// Prepare variables:
|
|
deviceName = "Zeroplus PS Vibration Feedback Converter ";
|
|
buttonInputMap.clear();
|
|
axisInputMap.clear();
|
|
|
|
|
|
// Map the controller inputs to Controller::Key codes
|
|
buttonInputMap[2] = Controller::Key::BUTTON_A;
|
|
buttonInputMap[3] = Controller::Key::BUTTON_X;
|
|
buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
|
|
buttonInputMap[8] = Controller::Key::BUTTON_START;
|
|
buttonInputMap[1] = Controller::Key::BUTTON_B;
|
|
buttonInputMap[0] = Controller::Key::BUTTON_Y;
|
|
buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
|
|
buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
|
|
buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
|
|
buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
|
|
axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
|
|
axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
|
|
axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
|
|
axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
|
|
|
|
|
|
// Add the controller profile to the map
|
|
s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
|
|
}
|
|
|
|
|
|
~ControllerImpl()
|
|
{
|
|
// If there are any controllers connected that were not deleted at the end of execution, delete them.
|
|
// This wil prevent any memory leaks showing up in valgrind
|
|
for ( auto& controller : Controller::s_allController )
|
|
{
|
|
delete controller;
|
|
}
|
|
Controller::s_allController.clear();
|
|
}
|
|
|
|
static ControllerImpl* getInstance()
|
|
{
|
|
static ControllerImpl instance;
|
|
return &instance;
|
|
}
|
|
|
|
static std::vector<Controller*>::iterator findController(int deviceId)
|
|
{
|
|
// When controllers are disconnected, GLFW cannot provide their names. We only get their deviceId.
|
|
auto iter = std::find_if(Controller::s_allController.begin(), Controller::s_allController.end(),
|
|
[&](Controller* controller)
|
|
{
|
|
return deviceId == controller->_deviceId;
|
|
}
|
|
);
|
|
return iter;
|
|
}
|
|
|
|
static void onConnected(const std::string& deviceName, int deviceId)
|
|
{
|
|
// Check whether the controller is already registered
|
|
auto iter = findController(deviceId);
|
|
if (iter != Controller::s_allController.end())
|
|
return;
|
|
|
|
// It's a new controller being connected.
|
|
auto controller = new cocos2d::Controller();
|
|
controller->_deviceId = deviceId;
|
|
controller->_deviceName = deviceName;
|
|
Controller::s_allController.push_back(controller);
|
|
|
|
// Check if we already have an available input controller profile. If so, attach it it to the controller.
|
|
for (const auto & it : s_controllerProfiles)
|
|
{
|
|
if ( deviceName.compare(it.first) == 0 )
|
|
{
|
|
// Found controller profile. Attach it to the controller:
|
|
CCLOG("ControllerImpl: Found input profile for controller: %s", deviceName.c_str());
|
|
controller->_buttonInputMap = it.second.first;
|
|
controller->_axisInputMap = it.second.second;
|
|
|
|
|
|
// Show a one-time warning in debug mode for every button that's currently not matched in the input profile.
|
|
// This will let the developers know that the mapping must be included in the constructor of ControllerImpl located above.
|
|
#ifdef COCOS2D_DEBUG
|
|
int count;
|
|
glfwGetJoystickButtons(deviceId, &count);
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
// Check the mapping of each button:
|
|
const auto & it = controller->_buttonInputMap.find(i);
|
|
if ( it == controller->_buttonInputMap.end() )
|
|
{
|
|
CCLOG("ControllerImpl: Could not find a button input mapping for controller \"%s\", and keyCode \"%d\". This keyCode will not match any from Controller::Key", controller->getDeviceName().c_str(), i);
|
|
}
|
|
}
|
|
|
|
glfwGetJoystickAxes(deviceId, &count);
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
// Check the mapping of each axis
|
|
const auto & it = controller->_axisInputMap.find(i);
|
|
if ( it == controller->_axisInputMap.end() )
|
|
{
|
|
CCLOG("ControllerImpl: Could not find an axis input mapping for controller \"%s\", and keyCode \"%d\". This keyCode will not match any from Controller::Key", controller->getDeviceName().c_str(), i);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Show a warning if the controller input profile is non-existent:
|
|
#ifdef COCOS2D_DEBUG
|
|
if ( controller->_buttonInputMap.empty() )
|
|
{
|
|
CCLOG("ControllerImpl: Could not find a button input map for controller: %s", deviceName.c_str());
|
|
}
|
|
|
|
if ( controller->_axisInputMap.empty() )
|
|
{
|
|
CCLOG("ControllerImpl: Could not find an axis input map for controller: %s", deviceName.c_str());
|
|
}
|
|
#endif
|
|
|
|
controller->onConnected();
|
|
}
|
|
|
|
static void onDisconnected(int deviceId)
|
|
{
|
|
// Check whether the controller is already registered
|
|
auto iter = findController(deviceId);
|
|
if (iter == Controller::s_allController.end())
|
|
{
|
|
CCLOGERROR("ControllerImpl Error: Could not find the controller!");
|
|
return;
|
|
}
|
|
|
|
(*iter)->onDisconnected();
|
|
Controller::s_allController.erase(iter);
|
|
}
|
|
|
|
static void onButtonEvent(int deviceId, int keyCode, bool isPressed, float value, bool isAnalog)
|
|
{
|
|
auto iter = findController(deviceId);
|
|
if (iter == Controller::s_allController.end())
|
|
{
|
|
CCLOG("ControllerImpl::onButtonEvent: new controller detected. Registering...");
|
|
onConnected(glfwGetJoystickName(deviceId), deviceId);
|
|
iter = findController(deviceId);
|
|
}
|
|
|
|
(*iter)->onButtonEvent(keyCode, isPressed, value, isAnalog);
|
|
}
|
|
|
|
static void onAxisEvent(int deviceId, int axisCode, float value, bool isAnalog)
|
|
{
|
|
auto iter = findController(deviceId);
|
|
if (iter == Controller::s_allController.end())
|
|
{
|
|
CCLOG("ControllerImpl::onAxisEvent: new controller detected. Registering...");
|
|
onConnected(glfwGetJoystickName(deviceId), deviceId);
|
|
iter = findController(deviceId);
|
|
}
|
|
|
|
(*iter)->onAxisEvent(axisCode, value, isAnalog);
|
|
}
|
|
|
|
static void handleConnectionsAndDisconnections(int deviceId, int event)
|
|
{
|
|
// glfw supports up to 16 game controllers
|
|
// Handle game controller connections and disconnections
|
|
if ( event == GLFW_CONNECTED )
|
|
{
|
|
onConnected(glfwGetJoystickName(deviceId), deviceId);
|
|
}
|
|
else if ( event == GLFW_DISCONNECTED )
|
|
{
|
|
ControllerImpl::getInstance()->onDisconnected(deviceId);
|
|
}
|
|
#ifdef COCOS2D_DEBUG
|
|
else
|
|
{
|
|
CCLOG("ControllerImpl: Unhandled GLFW joystick event: %d", event);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void update(float /*dt*/)
|
|
{
|
|
for (int deviceId = GLFW_JOYSTICK_1; deviceId <= GLFW_JOYSTICK_LAST; ++deviceId)
|
|
{
|
|
if ( glfwJoystickPresent(deviceId) )
|
|
{
|
|
auto controller = Controller::getControllerByDeviceId(deviceId);
|
|
|
|
// Poll game controller button presses
|
|
int count;
|
|
const unsigned char* buttonArray = glfwGetJoystickButtons(deviceId, &count);
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
// Map the button to the Controller:Key keys from the controller profile if it's available:
|
|
int keyCode = i;
|
|
const auto & it = controller->_buttonInputMap.find(keyCode);
|
|
if ( it != controller->_buttonInputMap.end() )
|
|
{
|
|
keyCode = it->second;
|
|
}
|
|
ControllerImpl::onButtonEvent(deviceId, keyCode, buttonArray[i] == GLFW_PRESS, 0, false);
|
|
}
|
|
|
|
// Poll game controller joystick axis
|
|
const float * axisArray = glfwGetJoystickAxes(deviceId, &count);
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
// Map the axis to the Controller:Key keys from the controller profile if it's available:
|
|
int keyCode = i;
|
|
const auto & it = controller->_axisInputMap.find(keyCode);
|
|
if ( it != controller->_axisInputMap.end() )
|
|
{
|
|
keyCode = it->second;
|
|
}
|
|
ControllerImpl::onAxisEvent(deviceId, keyCode, axisArray[i], true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
//FIXME: Once GLFW 3.3 is bundled with cocos2d-x, remove these
|
|
//controller profiles and all the related code. We will only need to
|
|
//provide a mapping from the GLFW gamepad key codes to the
|
|
//Controller::Key keycodes. So far an std::unordered_map<int,int>
|
|
//should suffice.
|
|
static std::map<std::string, std::pair< std::unordered_map<int, int>, std::unordered_map<int, int> > > s_controllerProfiles;
|
|
};
|
|
|
|
std::map<std::string, std::pair< std::unordered_map<int, int>, std::unordered_map<int, int> > > ControllerImpl::s_controllerProfiles;
|
|
|
|
void Controller::startDiscoveryController()
|
|
{
|
|
// Check for existing josyticks and register them as cocos2d::Controller:
|
|
for (int deviceId = GLFW_JOYSTICK_1; deviceId <= GLFW_JOYSTICK_LAST; ++deviceId)
|
|
{
|
|
if (glfwJoystickPresent(deviceId))
|
|
{
|
|
int axis_count, button_count;
|
|
glfwGetJoystickAxes(deviceId, &axis_count);
|
|
glfwGetJoystickButtons(deviceId, &button_count);
|
|
const char* name = glfwGetJoystickName(deviceId);
|
|
ControllerImpl::onConnected(name, deviceId);
|
|
}
|
|
}
|
|
|
|
// GFLW sends events when a joystick is connected and disconnected only.
|
|
// These events need to be filtered:
|
|
glfwSetJoystickCallback(ControllerImpl::handleConnectionsAndDisconnections);
|
|
|
|
// Poll the joystick axis and buttons
|
|
Director::getInstance()->getScheduler()->scheduleUpdate(ControllerImpl::getInstance(), 0, false);
|
|
}
|
|
|
|
void Controller::stopDiscoveryController()
|
|
{
|
|
Director::getInstance()->getScheduler()->unscheduleUpdate(ControllerImpl::getInstance());
|
|
glfwSetJoystickCallback(nullptr);
|
|
|
|
// Also remove all the connected controllers:
|
|
for ( auto& controller : Controller::s_allController )
|
|
{
|
|
delete controller;
|
|
}
|
|
Controller::s_allController.clear();
|
|
}
|
|
|
|
void Controller::registerListeners()
|
|
{
|
|
}
|
|
|
|
bool Controller::isConnected() const
|
|
{
|
|
// If there is a controller instance, it means that the controller is connected.
|
|
// If a controller is disconnected, the instance will be destroyed.
|
|
// Thus, always returns true for this method.
|
|
return true;
|
|
}
|
|
|
|
Controller::Controller()
|
|
: _controllerTag(TAG_UNSET)
|
|
, _impl(nullptr)
|
|
, _connectEvent(nullptr)
|
|
, _keyEvent(nullptr)
|
|
, _axisEvent(nullptr)
|
|
{
|
|
init();
|
|
}
|
|
|
|
Controller::~Controller()
|
|
{
|
|
delete _connectEvent;
|
|
delete _keyEvent;
|
|
delete _axisEvent;
|
|
}
|
|
|
|
|
|
NS_CC_END
|
|
|
|
#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|