axmol/tests/cpp-tests/Source/Box2DTestBed/tests/mobile_balanced.cpp

105 lines
3.2 KiB
C++

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class MobileBalanced : public Test
{
public:
enum
{
e_depth = 4
};
MobileBalanced()
{
b2Body* ground;
// Create ground body.
{
b2BodyDef bodyDef;
bodyDef.position.Set(0.0f, 20.0f);
ground = m_world->CreateBody(&bodyDef);
}
float a = 0.5f;
b2Vec2 h(0.0f, a);
b2Body* root = AddNode(ground, b2Vec2_zero, 0, 3.0f, a);
b2RevoluteJointDef jointDef;
jointDef.bodyA = ground;
jointDef.bodyB = root;
jointDef.localAnchorA.SetZero();
jointDef.localAnchorB = h;
m_world->CreateJoint(&jointDef);
}
b2Body* AddNode(b2Body* parent, const b2Vec2& localAnchor, int32 depth, float offset, float a)
{
float density = 20.0f;
b2Vec2 h(0.0f, a);
b2Vec2 p = parent->GetPosition() + localAnchor - h;
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position = p;
b2Body* body = m_world->CreateBody(&bodyDef);
b2PolygonShape shape;
shape.SetAsBox(0.25f * a, a);
body->CreateFixture(&shape, density);
if (depth == e_depth)
{
return body;
}
shape.SetAsBox(offset, 0.25f * a, b2Vec2(0, -a), 0.0f);
body->CreateFixture(&shape, density);
b2Vec2 a1 = b2Vec2(offset, -a);
b2Vec2 a2 = b2Vec2(-offset, -a);
b2Body* body1 = AddNode(body, a1, depth + 1, 0.5f * offset, a);
b2Body* body2 = AddNode(body, a2, depth + 1, 0.5f * offset, a);
b2RevoluteJointDef jointDef;
jointDef.bodyA = body;
jointDef.localAnchorB = h;
jointDef.localAnchorA = a1;
jointDef.bodyB = body1;
m_world->CreateJoint(&jointDef);
jointDef.localAnchorA = a2;
jointDef.bodyB = body2;
m_world->CreateJoint(&jointDef);
return body;
}
static Test* Create() { return new MobileBalanced; }
};
static int testIndex = RegisterTest("Solver", "Mobile Balanced", MobileBalanced::Create);