mirror of https://github.com/axmolengine/axmol.git
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef CCVRGenericRenderer_hpp
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#define CCVRGenericRenderer_hpp
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#include "vr/CCVRProtocol.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCFrameBuffer.h"
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NS_CC_BEGIN
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class Camera;
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class Sprite;
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class DistortionMesh;
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class Distortion;
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class GLProgramState;
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class VRGenericHeadTracker;
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struct CC_DLL VREye
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{
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enum class EyeType {
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MONO,
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LEFT,
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RIGHT,
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};
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EyeType type;
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experimental::Viewport viewport;
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};
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class CC_DLL VRGenericRenderer : public VRIRenderer
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{
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public:
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VRGenericRenderer();
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virtual ~VRGenericRenderer();
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virtual void setup(GLView* glview) override;
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virtual void cleanup() override;
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virtual void render(Scene* scene, Renderer* renderer) override;
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virtual VRIHeadTracker* getHeadTracker() override;
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protected:
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void setupGLProgram();
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void renderDistortionMesh(DistortionMesh *mesh, GLint textureID);
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DistortionMesh* createDistortionMesh(VREye::EyeType eyeType);
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experimental::FrameBuffer* _fb;
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Size _texSize;
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VREye _leftEye;
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VREye _rightEye;
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DistortionMesh* _leftDistortionMesh;
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DistortionMesh* _rightDistortionMesh;
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Distortion* _distortion;
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bool _vignetteEnabled;
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GLProgramState* _glProgramState;
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VRGenericHeadTracker* _headTracker;
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};
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NS_CC_END
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#endif // CCVRGenericRenderer_hpp
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