axmol/cocos2dx/platform/ios/CCDevice.mm

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#include "CCDevice.h"
#include "ccTypes.h"
#include "event_dispatcher/CCEventDispatcher.h"
#include "event_dispatcher/CCEventAcceleration.h"
#import <UIKit/UIKit.h>
// Accelerometer
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <functional>
@interface CCAccelerometerDispatcher : NSObject<UIAccelerometerDelegate>
{
cocos2d::Acceleration *_acceleration;
}
+ (id) sharedAccelerometerDispather;
- (id) init;
- (void) setAccelerometerEnabled: (bool) isEnabled;
- (void) setAccelerometerInterval:(float) interval;
@end
@implementation CCAccelerometerDispatcher
static CCAccelerometerDispatcher* s_pAccelerometerDispatcher;
+ (id) sharedAccelerometerDispather
{
if (s_pAccelerometerDispatcher == nil) {
s_pAccelerometerDispatcher = [[self alloc] init];
}
return s_pAccelerometerDispatcher;
}
- (id) init
{
_acceleration = new cocos2d::Acceleration();
return self;
}
- (void) dealloc
{
s_pAccelerometerDispatcher = nullptr;
delete _acceleration;
[super dealloc];
}
- (void) setAccelerometerEnabled: (bool) isEnabled
{
if (isEnabled)
{
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
}
else
{
[[UIAccelerometer sharedAccelerometer] setDelegate:nil];
}
}
-(void) setAccelerometerInterval:(float)interval
{
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:interval];
}
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
_acceleration->x = acceleration.x;
_acceleration->y = acceleration.y;
_acceleration->z = acceleration.z;
_acceleration->timestamp = acceleration.timestamp;
double tmp = _acceleration->x;
switch ([[UIApplication sharedApplication] statusBarOrientation])
{
case UIInterfaceOrientationLandscapeRight:
_acceleration->x = -_acceleration->y;
_acceleration->y = tmp;
break;
case UIInterfaceOrientationLandscapeLeft:
_acceleration->x = _acceleration->y;
_acceleration->y = -tmp;
break;
case UIInterfaceOrientationPortraitUpsideDown:
_acceleration->x = -_acceleration->y;
_acceleration->y = -tmp;
break;
case UIInterfaceOrientationPortrait:
break;
}
cocos2d::EventAcceleration event(*_acceleration);
cocos2d::EventDispatcher::getInstance()->dispatchEvent(&event);
}
@end
//
NS_CC_BEGIN
int Device::getDPI()
{
static int dpi = -1;
if (dpi == -1)
{
float scale = 1.0f;
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
scale = [[UIScreen mainScreen] scale];
}
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
dpi = 132 * scale;
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
dpi = 163 * scale;
} else {
dpi = 160 * scale;
}
}
return dpi;
}
void Device::setAccelerometerEnabled(bool isEnabled)
{
[[CCAccelerometerDispatcher sharedAccelerometerDispather] setAccelerometerEnabled:isEnabled];
}
void Device::setAccelerometerInterval(float interval)
{
[[CCAccelerometerDispatcher sharedAccelerometerDispather] setAccelerometerInterval:interval];
}
NS_CC_END