axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.h

30 lines
707 B
C++

#ifndef __COMPONENTSTESTSCENE_H__
#define __COMPONENTSTESTSCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
void runComponentsTestLayerTest();
class ComponentsTestLayer : public cocos2d::LayerColor
{
public:
ComponentsTestLayer();
~ComponentsTestLayer();
// Here's a difference. Method 'init' in cocos2d-x returns bool,
// instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::Scene* scene();
// implement the "static node()" method manually
CREATE_FUNC(ComponentsTestLayer);
// init scene
cocos2d::Node* createGameScene();
};
#endif // __HELLOWORLD_SCENE_H__