mirror of https://github.com/axmolengine/axmol.git
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#include "AppDelegate.h"
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#include "HelloWorldScene.h"
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#include "AppMacros.h"
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USING_NS_CC;
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AppDelegate::AppDelegate() {
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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//pDirector->setProjection(kCCDirectorProjection2D);
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CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
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if (screenSize.height > 768)
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{
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CCFileUtils::sharedFileUtils()->setResourceDirectory("ipadhd");
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pDirector->setContentScaleFactor(1536.0f/kDesignResolutionSize_height);
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}
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else if (screenSize.height > 320)
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{
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CCFileUtils::sharedFileUtils()->setResourceDirectory("ipad");
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pDirector->setContentScaleFactor(768.0f/kDesignResolutionSize_height);
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}
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else
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{
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CCFileUtils::sharedFileUtils()->setResourceDirectory("iphone");
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pDirector->setContentScaleFactor(320.0f/kDesignResolutionSize_height);
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}
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(kDesignResolutionSize_width, kDesignResolutionSize_height, kResolutionNoBorder);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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CCScene *pScene = HelloWorld::scene();
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// run
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pDirector->runWithScene(pScene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground() {
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CCDirector::sharedDirector()->stopAnimation();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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CCDirector::sharedDirector()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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