axmol/samples/TestCpp/Classes/TextureCacheTest/TextureCacheTest.cpp

138 lines
6.6 KiB
C++

// enable log
#define COCOS2D_DEBUG 1
#include "TextureCacheTest.h"
USING_NS_CC;
TextureCacheTest::TextureCacheTest()
: m_nNumberOfSprites(20)
, m_nNumberOfLoadedSprites(0)
{
CCSize size = CCDirector::sharedDirector()->getWinSize();
m_pLabelLoading = CCLabelTTF::create("loading...", "Arial", 15);
m_pLabelPercent = CCLabelTTF::create("%0", "Arial", 15);
m_pLabelLoading->setPosition(CCPointMake(size.width / 2, size.height / 2 - 20));
m_pLabelPercent->setPosition(CCPointMake(size.width / 2, size.height / 2 + 20));
this->addChild(m_pLabelLoading);
this->addChild(m_pLabelPercent);
// load textrues
CCTextureCache::sharedTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
}
void TextureCacheTest::loadingCallBack(CCObject *obj)
{
++m_nNumberOfLoadedSprites;
char tmp[10];
sprintf(tmp,"%%%d", (int)(((float)m_nNumberOfLoadedSprites / m_nNumberOfSprites) * 100));
m_pLabelPercent->setString(tmp);
if (m_nNumberOfLoadedSprites == m_nNumberOfSprites)
{
this->removeChild(m_pLabelLoading, true);
this->removeChild(m_pLabelPercent, true);
addSprite();
}
}
void TextureCacheTest::addSprite()
{
CCSize size = CCDirector::sharedDirector()->getWinSize();
// create sprites
CCSprite *bg = CCSprite::create("Images/HelloWorld.png");
bg->setPosition(CCPointMake(size.width / 2, size.height / 2));
CCSprite *s1 = CCSprite::create("Images/grossini.png");
CCSprite *s2 = CCSprite::create("Images/grossini_dance_01.png");
CCSprite *s3 = CCSprite::create("Images/grossini_dance_02.png");
CCSprite *s4 = CCSprite::create("Images/grossini_dance_03.png");
CCSprite *s5 = CCSprite::create("Images/grossini_dance_04.png");
CCSprite *s6 = CCSprite::create("Images/grossini_dance_05.png");
CCSprite *s7 = CCSprite::create("Images/grossini_dance_06.png");
CCSprite *s8 = CCSprite::create("Images/grossini_dance_07.png");
CCSprite *s9 = CCSprite::create("Images/grossini_dance_08.png");
CCSprite *s10 = CCSprite::create("Images/grossini_dance_09.png");
CCSprite *s11 = CCSprite::create("Images/grossini_dance_10.png");
CCSprite *s12 = CCSprite::create("Images/grossini_dance_11.png");
CCSprite *s13 = CCSprite::create("Images/grossini_dance_12.png");
CCSprite *s14 = CCSprite::create("Images/grossini_dance_13.png");
CCSprite *s15 = CCSprite::create("Images/grossini_dance_14.png");
// just loading textures to slow down
CCSprite::create("Images/background1.png");
CCSprite::create("Images/background2.png");
CCSprite::create("Images/background3.png");
CCSprite::create("Images/blocks.png");
s1->setPosition(CCPointMake(50, 50));
s2->setPosition(CCPointMake(60, 50));
s3->setPosition(CCPointMake(70, 50));
s4->setPosition(CCPointMake(80, 50));
s5->setPosition(CCPointMake(90, 50));
s6->setPosition(CCPointMake(100, 50));
s7->setPosition(CCPointMake(50, 180));
s8->setPosition(CCPointMake(60, 180));
s9->setPosition(CCPointMake(70, 180));
s10->setPosition(CCPointMake(80, 180));
s11->setPosition(CCPointMake(90, 180));
s12->setPosition(CCPointMake(100, 180));
s13->setPosition(CCPointMake(50, 270));
s14->setPosition(CCPointMake(60, 270));
s15->setPosition(CCPointMake(70, 270));
this->addChild(bg);
this->addChild(s1);
this->addChild(s2);
this->addChild(s3);
this->addChild(s4);
this->addChild(s5);
this->addChild(s6);
this->addChild(s7);
this->addChild(s8);
this->addChild(s9);
this->addChild(s10);
this->addChild(s11);
this->addChild(s12);
this->addChild(s13);
this->addChild(s14);
this->addChild(s15);
}
void TextureCacheTestScene::runThisTest()
{
CCLayer* pLayer = new TextureCacheTest();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
pLayer->release();
}