axmol/tests/cpp-tests/Content/Shaders/example_MultiTexture.vsh

22 lines
377 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;
#ifdef GL_ES
varying lowp vec4 v_fragmentColor;
varying mediump vec2 v_texCoord;
#else
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
#endif
uniform mat4 u_MVPMatrix;
void main()
{
gl_Position = u_MVPMatrix * a_position;
v_fragmentColor = a_color;
v_texCoord = a_texCoord;
}