mirror of https://github.com/axmolengine/axmol.git
101 lines
3.9 KiB
C++
101 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../Texture.h"
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#include "platform/CCGL.h"
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#include "base/CCEventListenerCustom.h"
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CC_BACKEND_BEGIN
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struct TextureInfoGL
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{
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void applySamplerDescriptor(const SamplerDescriptor &desc, bool isPow2, bool hasMipmaps);
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GLint magFilterGL = GL_LINEAR;
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GLint minFilterGL = GL_LINEAR;
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GLint sAddressModeGL = GL_REPEAT;
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GLint tAddressModeGL = GL_REPEAT;
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// Used in glTexImage2D().
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GLint internalFormat = GL_RGBA;
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GLenum format = GL_RGBA;
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GLenum type = GL_UNSIGNED_BYTE;
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GLuint texture = 0;
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};
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class Texture2DGL : public backend::Texture2DBackend
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{
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public:
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Texture2DGL(const TextureDescriptor& descriptor);
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~Texture2DGL();
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virtual void updateData(uint8_t* data, uint32_t width , uint32_t height, uint32_t level) override;
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virtual void updateCompressedData(uint8_t* data, uint32_t width , uint32_t height, uint32_t dataLen, uint32_t level) override;
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virtual void updateSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint32_t level, uint8_t* data) override;
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virtual void updateCompressedSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint32_t dataLen, uint32_t level, uint8_t* data) override;
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virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) override;
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virtual void getBytes(int x, int y, int width, int height, bool flipImage, std::function<void(const unsigned char*, int, int)> callback) override;
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virtual void generateMipmaps() override;
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virtual void updateTextureDescriptor(const TextureDescriptor& descriptor) override;
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inline GLuint getHandler() const { return _textureInfo.texture; }
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void apply(int index) const;
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private:
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void initWithZeros();
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SamplerDescriptor _samplerDescriptor;
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TextureInfoGL _textureInfo;
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EventListener* _backToForegroundListener = nullptr;
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};
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class TextureCubeGL: public backend::TextureCubemapBackend
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{
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public:
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TextureCubeGL(const TextureDescriptor& descriptor);
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~TextureCubeGL();
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virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) override;
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virtual void updateFaceData(TextureCubeFace side, void *data) override;
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virtual void getBytes(int x, int y, int width, int height, bool flipImage, std::function<void(const unsigned char*, int, int)> callback) override;
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virtual void generateMipmaps() override;
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virtual void updateTextureDescriptor(const TextureDescriptor& descriptor) override ;
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inline GLuint getHandler() const { return _textureInfo.texture; }
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void apply(int index) const;
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private:
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void setTexParameters();
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TextureInfoGL _textureInfo;
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EventListener* _backToForegroundListener = nullptr;
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};
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CC_BACKEND_END
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