mirror of https://github.com/axmolengine/axmol.git
301 lines
10 KiB
C++
301 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chris Hannon http://www.channon.us
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*based on the SocketIO library created by LearnBoost at http://socket.io
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*using spec version 1 found at https://github.com/LearnBoost/socket.io-spec
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Usage is described below, a full working example can be found in TestCpp under ExtionsTest/NetworkTest/SocketIOTest
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creating a new connection to a socket.io server running at localhost:3000
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SIOClient *client = SocketIO::connect(*delegate, "ws://localhost:3000");
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the connection process will begin and if successful delegate::onOpen will be called
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if the connection process results in an error, delegate::onError will be called with the err msg
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sending a message to the server
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client->send("Hello!");
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emitting an event to be handled by the server, argument json formatting is up to you
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client->emit("eventname", "[{\"arg\":\"value\"}]");
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registering an event callback, target should be a member function in a subclass of SIODelegate
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CC_CALLBACK_2 is used to wrap the callback with std::bind and store as an SIOEvent
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client->on("eventname", CC_CALLBACK_2(TargetClass::targetfunc, *targetclass_instance));
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event target function should match this pattern, *this pointer will be made available
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void TargetClass::targetfunc(SIOClient *, const std::string&)
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disconnect from the endpoint by calling disconnect(), onClose will be called on the delegate once complete
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in the onClose method the pointer should be set to NULL or used to connect to a new endpoint
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client->disconnect();
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****************************************************************************/
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#ifndef __CC_SOCKETIO_H__
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#define __CC_SOCKETIO_H__
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "platform/CCPlatformMacros.h"
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#include "base/CCMap.h"
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/**
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* @addtogroup network
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* @{
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*/
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NS_CC_BEGIN
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namespace network {
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//forward declarations
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class SIOClientImpl;
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class SIOClient;
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/**
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* Singleton and wrapper class to provide static creation method as well as registry of all sockets.
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*
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* @lua NA
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*/
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class CC_DLL SocketIO
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{
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public:
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/**
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* Get instance of SocketIO.
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*
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* @return SocketIO* the instance of SocketIO.
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*/
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static SocketIO* getInstance();
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static void destroyInstance();
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/**
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* The delegate class to process socket.io events.
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* @lua NA
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*/
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class SIODelegate
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{
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public:
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/** Destructor of SIODelegate. */
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virtual ~SIODelegate() {}
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/**
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* This is kept for backwards compatibility, connect is now fired as a socket.io event "connect"
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*
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* This function would be called when the related SIOClient object receive messages that mean it have connected to endpoint successfully.
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*
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* @param client the connected SIOClient object.
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*/
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virtual void onConnect(SIOClient* client) { CCLOG("SIODelegate onConnect fired"); };
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/**
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* This is kept for backwards compatibility, message is now fired as a socket.io event "message"
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*
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* This function would be called when the related SIOClient object receive message or json message.
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*
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* @param client the connected SIOClient object.
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* @param data the message,it could be json message
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*/
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virtual void onMessage(SIOClient* client, const std::string& data) { CCLOG("SIODelegate onMessage fired with data: %s", data.c_str()); };
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/**
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* Pure virtual callback function, this function should be overridden by the subclass.
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*
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* This function would be called when the related SIOClient object disconnect or receive disconnect signal.
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*
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* @param client the connected SIOClient object.
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*/
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virtual void onClose(SIOClient* client) = 0;
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/**
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* Pure virtual callback function, this function should be overridden by the subclass.
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*
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* This function would be called when the related SIOClient object receive error signal or didn't connect the endpoint but do some network operation, eg.,send and emit,etc.
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*
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* @param client the connected SIOClient object.
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* @param data the error message
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*/
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virtual void onError(SIOClient* client, const std::string& data) = 0;
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/**
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* Fire event to script when the related SIOClient object receive the fire event signal.
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*
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* @param client the connected SIOClient object.
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* @param eventName the event's name.
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* @param data the event's data information.
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*/
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virtual void fireEventToScript(SIOClient* client, const std::string& eventName, const std::string& data) { CCLOG("SIODelegate event '%s' fired with data: %s", eventName.c_str(), data.c_str()); };
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};
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/**
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* Static client creation method, similar to socketio.connect(uri) in JS.
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* @param uri the URI of the socket.io server.
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* @param delegate the delegate which want to receive events from the socket.io client.
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* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
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*/
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static SIOClient* connect(const std::string& uri, SocketIO::SIODelegate& delegate);
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/**
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* Static client creation method, similar to socketio.connect(uri) in JS.
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* @param uri the URI of the socket.io server.
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* @param delegate the delegate which want to receive events from the socket.io client.
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* @param caFilePath The ca file path for wss connection
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* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
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*/
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static SIOClient* connect(const std::string& uri, SocketIO::SIODelegate& delegate, const std::string& caFilePath);
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private:
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SocketIO();
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virtual ~SocketIO();
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static SocketIO *_inst;
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std::unordered_map<std::string, std::weak_ptr<SIOClientImpl
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>> _sockets;
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std::shared_ptr<SIOClientImpl> getSocket(const std::string& uri);
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void addSocket(const std::string& uri, std::shared_ptr<SIOClientImpl>& socket);
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void removeSocket(const std::string& uri);
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friend class SIOClientImpl;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(SocketIO)
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};
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//c++11 style callbacks entities will be created using CC_CALLBACK (which uses std::bind)
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typedef std::function<void(SIOClient*, const std::string&)> SIOEvent;
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//c++11 map to callbacks
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typedef std::unordered_map<std::string, SIOEvent> EventRegistry;
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/**
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* A single connection to a socket.io endpoint.
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*
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* @lua NA
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*/
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class CC_DLL SIOClient
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: public cocos2d::Ref
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{
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private:
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friend class SocketIO; // Only SocketIO class could contruct a SIOClient instance.
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std::string _path, _tag;
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bool _connected;
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std::shared_ptr<SIOClientImpl> _socket;
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SocketIO::SIODelegate* _delegate = nullptr;
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EventRegistry _eventRegistry;
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void fireEvent(const std::string& eventName, const std::string& data);
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void onOpen();
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void onConnect();
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void socketClosed();
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friend class SIOClientImpl;
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bool isConnected() const;
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void setConnected(bool);
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/**
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* Constructor of SIOClient class.
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*
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* @param host the string that represent the host address.
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* @param port the int value represent the port number.
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* @param path the string that represent endpoint.
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* @param impl the SIOClientImpl object.
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* @param delegate the SIODelegate object.
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*/
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SIOClient(const std::string& path, std::shared_ptr<SIOClientImpl>& impl, SocketIO::SIODelegate& delegate);
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/**
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* Destructor of SIOClient class.
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*/
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virtual ~SIOClient();
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public:
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/**
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* Get the delegate for the client
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* @return the delegate object for the client
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*/
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SocketIO::SIODelegate* getDelegate() { return _delegate; };
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/**
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* Disconnect from the endpoint, onClose will be called for the delegate when complete
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*/
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void disconnect();
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/**
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* Send a message to the socket.io server.
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*
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* @param s message.
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*/
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void send(const std::string& s);
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void send(const std::vector<std::string>& s);
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/**
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* Emit the eventname and the args to the endpoint that _path point to.
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* @param eventname
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* @param args
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*/
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void emit(const std::string& eventname, const std::string& args);
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void emit(const std::string& eventname, const std::vector<std::string> &args);
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/**
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* Used to register a socket.io event callback.
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* Event argument should be passed using CC_CALLBACK2(&Base::function, this).
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* @param eventName the name of event.
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* @param e the callback function.
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*/
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void on(const std::string& eventName, SIOEvent e);
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/**
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* Set tag of SIOClient.
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* The tag is used to distinguish the various SIOClient objects.
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* @param tag string object.
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*/
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void setTag(const char* tag);
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/**
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* Get tag of SIOClient.
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* @return const char* the pointer point to the _tag.
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*/
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const char* getTag()
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{
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return _tag.c_str();
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}
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};
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}
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NS_CC_END
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// end group
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/// @}
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#endif /* defined(__CC_JSB_SOCKETIO_H__) */
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