mirror of https://github.com/axmolengine/axmol.git
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "HelloWorldAppDelegate.h"
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using namespace cocos2d;
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class MyLayer : public CCLayer {
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public:
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bool init()
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{
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if (! CCLayer::init())
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{
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return false;
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}
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this->setIsTouchEnabled(true);
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return true;
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}
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void ccTouchesEnded(NSSet *pTouches, UIEvent *pEvent)
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{
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CCDirector::sharedDirector()->end();
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}
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LAYER_NODE_FUNC(MyLayer);
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};
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HelloWorld::HelloWorld()
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{
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}
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bool HelloWorld::applicationDidFinishLaunching()
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{
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// init director
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CCDirector::sharedDirector()->setOpenGLView(new CCXEGLView());
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CCDirector::sharedDirector()->setDisplayFPS(true);
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// load image texture and get window size
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CCTexture2D *pTextrue = CCTextureCache::sharedTextureCache()->addImage("images/helloworld.png");
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CGSize size = CCDirector::sharedDirector()->getWinSize();
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// create sprite instance
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CCSprite *pSprite = CCSprite::spriteWithTexture(pTextrue);
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pSprite->setPosition(CGPoint(size.width / 2, size.height / 2));
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// create layer instance
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CCLayer *pLayer = MyLayer::node();
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pLayer->addChild(pSprite);
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// create scene and add layer to scene
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CCScene *pScene = CCScene::node();
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pScene->addChild(pLayer);
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// add scene to director
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CCDirector::sharedDirector()->runWithScene(pScene);
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return true;
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}
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