axmol/cocos/editor-support/spine/Slot.c

87 lines
3.3 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Slot.h>
#include <spine/extension.h>
typedef struct {
spSlot super;
float attachmentTime;
} _spSlot;
spSlot* spSlot_create (spSlotData* data, spBone* bone) {
spSlot* self = SUPER(NEW(_spSlot));
CONST_CAST(spSlotData*, self->data) = data;
CONST_CAST(spBone*, self->bone) = bone;
spSlot_setToSetupPose(self);
return self;
}
void spSlot_dispose (spSlot* self) {
FREE(self->attachmentVertices);
FREE(self);
}
void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
CONST_CAST(spAttachment*, self->attachment) = attachment;
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
self->attachmentVerticesCount = 0;
}
void spSlot_setAttachmentTime (spSlot* self, float time) {
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time;
}
float spSlot_getAttachmentTime (const spSlot* self) {
return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
}
void spSlot_setToSetupPose (spSlot* self) {
spAttachment* attachment = 0;
self->r = self->data->r;
self->g = self->data->g;
self->b = self->data->b;
self->a = self->data->a;
if (self->data->attachmentName) {
/* Find slot index. */
int i;
for (i = 0; i < self->bone->skeleton->data->slotsCount; ++i) {
if (self->data == self->bone->skeleton->data->slots[i]) {
attachment = spSkeleton_getAttachmentForSlotIndex(self->bone->skeleton, i, self->data->attachmentName);
break;
}
}
}
spSlot_setAttachment(self, attachment);
}