mirror of https://github.com/axmolengine/axmol.git
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
//
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// cocos2d
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//
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#ifndef __CHIPMUNKTEST_H__
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#define __CHIPMUNKTEST_H__
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#include "cocos2d.h"
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#include "chipmunk.h"
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#include "../BaseTest.h"
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#include "extensions/cocos-ext.h"
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class ChipmunkTest : public TestCase
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{
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public:
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CREATE_FUNC(ChipmunkTest);
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ChipmunkTest();
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~ChipmunkTest();
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void onEnter() override;
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void initPhysics();
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void createResetButton();
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void reset(cocos2d::Ref* sender);
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void addNewSpriteAtPosition(cocos2d::Vec2 p);
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void update(float dt) override;
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void toggleDebugCallback(cocos2d::Ref* sender);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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virtual void onAcceleration(cocos2d::Acceleration* acc, cocos2d::Event* event);
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private:
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cocos2d::Texture2D* _spriteTexture; // weak ref
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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cocos2d::extension::PhysicsDebugNode* _debugLayer; // weak ref
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#endif
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cpSpace* _space; // strong ref
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cpShape* _walls[4];
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};
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DEFINE_TEST_SUITE(ChipmunkTests);
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#endif /* __CHIPMUNKACCELTOUCHTEST_H__ */
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