axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.h

429 lines
10 KiB
C++

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "../../BaseTest.h"
#include "cocostudio/CocoStudio.h"
#if ENABLE_PHYSICS_BOX2D_DETECT
#include "../../Box2DTestBed/GLES-Render.h"
#include "Box2D/Box2D.h"
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
#include "chipmunk.h"
#endif
class CocoStudioArmatureTests : public TestSuite
{
public:
CocoStudioArmatureTests();
~CocoStudioArmatureTests();
private:
};
class ArmatureBaseTest : public TestCase
{
public:
virtual std::string title() const override;
virtual bool init() override;
protected:
};
class TestAsynchronousLoading : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestAsynchronousLoading);
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void restartTestCallback(cocos2d::Ref* pSender) override;
void dataLoaded(float percent);
};
class TestDirectLoading : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestDirectLoading);
virtual void onEnter() override;
virtual std::string title() const override;
};
class TestCSWithSkeleton : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestCSWithSkeleton);
virtual void onEnter() override;
virtual std::string title() const override;
};
class TestDragonBones20 : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestDragonBones20);
virtual void onEnter() override;
virtual std::string title() const override;
};
class TestPerformance : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestPerformance);
~TestPerformance();
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void onIncrease(cocos2d::Ref* pSender);
virtual void onDecrease(cocos2d::Ref* pSender);
virtual void addArmature(int number);
virtual void addArmatureToParent(cocostudio::Armature *armature);
virtual void removeArmatureFromParent(int tag);
virtual void refreshTitle();
int armatureCount;
int frames;
float times;
float lastTimes;
bool generated;
};
class TestPerformanceBatchNode : public TestPerformance
{
public:
CREATE_FUNC(TestPerformanceBatchNode);
virtual void onEnter() override;
virtual std::string title() const override;
virtual void addArmatureToParent(cocostudio::Armature *armature)override;
virtual void removeArmatureFromParent(int tag)override;
cocostudio::BatchNode *batchNode;
};
class TestChangeZorder : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestChangeZorder);
virtual void onEnter() override;
virtual std::string title() const override;
void changeZorder(float dt);
int currentTag;
};
class TestAnimationEvent : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestAnimationEvent);
virtual void onEnter() override;
virtual std::string title() const override;
void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const std::string& movementID);
void callback1();
void callback2();
cocostudio::Armature *armature;
};
class TestFrameEvent : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestFrameEvent);
virtual void onEnter() override;
virtual std::string title() const override;
void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
void checkAction(float dt);
protected:
cocos2d::NodeGrid* _gridNode;
};
class TestUseMutiplePicture : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestUseMutiplePicture);
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
int displayIndex;
cocostudio::Armature *armature;
};
class TestParticleDisplay : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestParticleDisplay);
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
int animationID;
cocostudio::Armature *armature;
};
#if ENABLE_PHYSICS_BOX2D_DETECT
class ContactListener;
class TestColliderDetector : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestColliderDetector);
~TestColliderDetector();
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
virtual void update(float delta);
void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
void initWorld();
cocostudio::Armature *armature;
cocostudio::Armature *armature2;
cocos2d::extension::PhysicsSprite *bullet;
b2World *world;
ContactListener *listener;
GLESDebugDraw *debugDraw;
};
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
class TestColliderDetector : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestColliderDetector);
~TestColliderDetector();
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
virtual void update(float delta);
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
void initWorld();
cocostudio::Armature *armature;
cocostudio::Armature *armature2;
cocos2d::extension::PhysicsSprite *bullet;
cpSpace *space;
static int beginHit(cpArbiter *arb, cpSpace *space, void *unused);
static void endHit(cpArbiter *arb, cpSpace *space, void *unused);
void destroyCPBody(cpBody *body);
};
#elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
class TestColliderDetector : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestColliderDetector);
~TestColliderDetector();
virtual void onEnter() override;
virtual std::string title() const override;
virtual void update(float delta)override;
virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
void initWorld() {};
cocostudio::Armature *armature;
cocostudio::Armature *armature2;
cocos2d::DrawNode* drawNode;
cocos2d::Sprite *bullet;
};
#endif
class TestBoundingBox : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestBoundingBox);
virtual void onEnter() override;
virtual std::string title() const override;
virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
cocostudio::Armature *armature;
cocos2d::Rect rect;
protected:
cocos2d::DrawNode* _drawNode;
};
class TestAnchorPoint : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestAnchorPoint);
virtual void onEnter() override;
virtual std::string title() const override;
};
class TestArmatureNesting : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestArmatureNesting);
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
cocostudio::Armature *armature;
int weaponIndex;
};
class Hero : public cocostudio::Armature
{
public:
static Hero *create(const char *name);
Hero();
virtual void changeMount(cocostudio::Armature *armature);
virtual void playWithIndex(int index);
CC_SYNTHESIZE(cocostudio::Armature*, m_pMount, Mount);
CC_SYNTHESIZE(cocos2d::Scene*, _scene, Scene);
};
class TestArmatureNesting2 : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestArmatureNesting2);
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
void changeMountCallback(cocos2d::Ref* pSender);
virtual cocostudio::Armature *createMount(const char *name, cocos2d::Vec2 position);
private:
Hero *hero;
cocostudio::Armature *horse;
cocostudio::Armature *horse2;
cocostudio::Armature *bear;
bool touchedMenu;
};
class TestPlaySeveralMovement : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestPlaySeveralMovement);
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
class TestEasing : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestEasing);
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
void updateSubTitle();
int animationID;
cocostudio::Armature *armature;
};
class TestChangeAnimationInternal : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestChangeAnimationInternal);
virtual void onEnter()override;
virtual void onExit() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
};
#define BINARYFILECOUNT 6
class TestLoadFromBinary : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestLoadFromBinary);
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
void dataLoaded(float percent);
private:
cocostudio::Armature *m_armature; // current armature
static const char* m_binaryFilesNames[BINARYFILECOUNT];
static const char* m_armatureNames[BINARYFILECOUNT];
int m_armatureIndex; // index of sync loaded armature, default -1 is none
};
class TestArmatureNode : public ArmatureBaseTest
{
public:
CREATE_FUNC(TestArmatureNode);
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
#endif // __HELLOWORLD_SCENE_H__