axmol/tests/cpp-tests/Classes/ShaderTest/ShaderTest.cpp

758 lines
19 KiB
C++

#include "ShaderTest.h"
#include "../testResource.h"
#include "cocos2d.h"
USING_NS_CC;
USING_NS_CC_EXT;
ShaderTests::ShaderTests()
{
ADD_TEST_CASE(ShaderLensFlare);
ADD_TEST_CASE(ShaderMandelbrot);
ADD_TEST_CASE(ShaderJulia);
ADD_TEST_CASE(ShaderHeart);
ADD_TEST_CASE(ShaderFlower);
ADD_TEST_CASE(ShaderPlasma);
ADD_TEST_CASE(ShaderBlur);
ADD_TEST_CASE(ShaderRetroEffect);
ADD_TEST_CASE(ShaderMonjori);
ADD_TEST_CASE(ShaderGlow);
ADD_TEST_CASE(ShaderMultiTexture);
}
///---------------------------------------
//
// ShaderNode
//
///---------------------------------------
enum
{
SIZE_X = 256,
SIZE_Y = 256,
};
ShaderNode::ShaderNode()
:_center(Vec2(0.0f, 0.0f))
,_resolution(Vec2(0.0f, 0.0f))
,_time(0.0f)
{
}
ShaderNode::~ShaderNode()
{
}
ShaderNode* ShaderNode::shaderNodeWithVertex(const std::string &vert, const std::string& frag)
{
auto node = new (std::nothrow) ShaderNode();
node->initWithVertex(vert, frag);
node->autorelease();
return node;
}
bool ShaderNode::initWithVertex(const std::string &vert, const std::string &frag)
{
_vertFileName = vert;
_fragFileName = frag;
#if CC_ENABLE_CACHE_TEXTURE_DATA
auto listener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
this->setGLProgramState(nullptr);
loadShaderVertex(_vertFileName, _fragFileName);
});
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
#endif
loadShaderVertex(vert, frag);
_time = 0;
_resolution = Vec2(SIZE_X, SIZE_Y);
scheduleUpdate();
setContentSize(Size(SIZE_X, SIZE_Y));
setAnchorPoint(Vec2(0.5f, 0.5f));
return true;
}
void ShaderNode::loadShaderVertex(const std::string &vert, const std::string &frag)
{
auto fileUtiles = FileUtils::getInstance();
// frag
auto fragmentFilePath = fileUtiles->fullPathForFilename(frag);
auto fragSource = fileUtiles->getStringFromFile(fragmentFilePath);
// vert
std::string vertSource;
if (vert.empty()) {
vertSource = ccPositionTextureColor_vert;
} else {
std::string vertexFilePath = fileUtiles->fullPathForFilename(vert);
vertSource = fileUtiles->getStringFromFile(vertexFilePath);
}
auto glprogram = GLProgram::createWithByteArrays(vertSource.c_str(), fragSource.c_str());
auto glprogramstate = GLProgramState::getOrCreateWithGLProgram(glprogram);
setGLProgramState(glprogramstate);
}
void ShaderNode::update(float dt)
{
_time += dt;
}
void ShaderNode::setPosition(const Vec2 &newPosition)
{
Node::setPosition(newPosition);
auto position = getPosition();
auto frameSize = Director::getInstance()->getOpenGLView()->getFrameSize();
auto visibleSize = Director::getInstance()->getVisibleSize();
auto retinaFactor = Director::getInstance()->getOpenGLView()->getRetinaFactor();
_center = Vec2(position.x * frameSize.width / visibleSize.width * retinaFactor, position.y * frameSize.height / visibleSize.height * retinaFactor);
}
void ShaderNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder, transform, flags);
_customCommand.func = CC_CALLBACK_0(ShaderNode::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand);
}
void ShaderNode::onDraw(const Mat4 &transform, uint32_t flags)
{
float w = SIZE_X, h = SIZE_Y;
GLfloat vertices[12] = {0,0, w,0, w,h, 0,0, 0,h, w,h};
auto glProgramState = getGLProgramState();
glProgramState->setUniformVec2("resolution", _resolution);
glProgramState->setUniformVec2("center", _center);
glProgramState->setVertexAttribPointer("a_position", 2, GL_FLOAT, GL_FALSE, 0, vertices);
glProgramState->apply(transform);
glDrawArrays(GL_TRIANGLES, 0, 6);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,6);
}
/// ShaderMonjori
ShaderMonjori::ShaderMonjori()
{
}
bool ShaderMonjori::init()
{
if (ShaderTestDemo::init())
{
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Monjori.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
addChild(sn);
return true;
}
return false;
}
std::string ShaderMonjori::title() const
{
return "Shader: Frag shader";
}
std::string ShaderMonjori::subtitle() const
{
return "Monjori plane deformations";
}
/// ShaderMandelbrot
ShaderMandelbrot::ShaderMandelbrot()
{
}
bool ShaderMandelbrot::init()
{
if (ShaderTestDemo::init())
{
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Mandelbrot.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
addChild(sn);
#endif
return true;
}
return false;
}
std::string ShaderMandelbrot::title() const
{
return "Shader: Frag shader";
}
std::string ShaderMandelbrot::subtitle() const
{
return "Mandelbrot shader with Zoom";
}
/// ShaderJulia
ShaderJulia::ShaderJulia()
{
}
bool ShaderJulia::init()
{
if (ShaderTestDemo::init())
{
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Julia.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
addChild(sn);
#endif
return true;
}
return false;
}
std::string ShaderJulia::title() const
{
return "Shader: Frag shader";
}
std::string ShaderJulia::subtitle() const
{
return "Julia shader";
}
/// ShaderHeart
ShaderHeart::ShaderHeart()
{
}
bool ShaderHeart::init()
{
if (ShaderTestDemo::init())
{
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Heart.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
addChild(sn);
return true;
}
return false;
}
std::string ShaderHeart::title() const
{
return "Shader: Frag shader";
}
std::string ShaderHeart::subtitle() const
{
return "Heart";
}
/// ShaderFlower
ShaderFlower::ShaderFlower()
{
}
bool ShaderFlower::init()
{
if (ShaderTestDemo::init())
{
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Flower.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
addChild(sn);
return true;
}
return false;
}
std::string ShaderFlower::title() const
{
return "Shader: Frag shader";
}
std::string ShaderFlower::subtitle() const
{
return "Flower";
}
/// ShaderPlasma
ShaderPlasma::ShaderPlasma()
{
}
bool ShaderPlasma::init()
{
if (ShaderTestDemo::init())
{
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Plasma.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
addChild(sn);
return true;
}
return false;
}
std::string ShaderPlasma::title() const
{
return "Shader: Frag shader";
}
std::string ShaderPlasma::subtitle() const
{
return "Plasma";
}
// ShaderBlur
class SpriteBlur : public Sprite
{
public:
~SpriteBlur();
bool initWithTexture(Texture2D* texture, const Rect& rect);
void initGLProgram();
static SpriteBlur* create(const char *pszFileName);
void setBlurRadius(float radius);
void setBlurSampleNum(float num);
protected:
float _blurRadius;
float _blurSampleNum;
};
SpriteBlur::~SpriteBlur()
{
}
SpriteBlur* SpriteBlur::create(const char *pszFileName)
{
SpriteBlur* pRet = new (std::nothrow) SpriteBlur();
if (pRet && pRet->initWithFile(pszFileName))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
{
_blurRadius = 0;
if( Sprite::initWithTexture(texture, rect) )
{
#if CC_ENABLE_CACHE_TEXTURE_DATA
auto listener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
initGLProgram();
});
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
#endif
initGLProgram();
return true;
}
return false;
}
void SpriteBlur::initGLProgram()
{
GLchar * fragSource = nullptr;
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
fragSource = (GLchar*) String::createWithContentsOfFile(
FileUtils::getInstance()->fullPathForFilename("Shaders/example_Blur.fsh").c_str())->getCString();
#else
fragSource = (GLchar*)String::createWithContentsOfFile(
FileUtils::getInstance()->fullPathForFilename("Shaders/example_Blur_winrt.fsh").c_str())->getCString();
#endif
auto program = GLProgram::createWithByteArrays(ccPositionTextureColor_noMVP_vert, fragSource);
auto glProgramState = GLProgramState::getOrCreateWithGLProgram(program);
setGLProgramState(glProgramState);
auto size = getTexture()->getContentSizeInPixels();
getGLProgramState()->setUniformVec2("resolution", size);
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
getGLProgramState()->setUniformFloat("blurRadius", _blurRadius);
getGLProgramState()->setUniformFloat("sampleNum", 7.0f);
#endif
}
void SpriteBlur::setBlurRadius(float radius)
{
_blurRadius = radius;
getGLProgramState()->setUniformFloat("blurRadius", _blurRadius);
}
void SpriteBlur::setBlurSampleNum(float num)
{
_blurSampleNum = num;
getGLProgramState()->setUniformFloat("sampleNum", _blurSampleNum);
}
// ShaderBlur
ShaderBlur::ShaderBlur()
{
}
std::string ShaderBlur::title() const
{
return "Shader: Frag shader";
}
std::string ShaderBlur::subtitle() const
{
return "Gaussian blur";
}
void ShaderBlur::createSliderCtls()
{
auto screenSize = Director::getInstance()->getWinSize();
{
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
slider->setAnchorPoint(Vec2(0.5f, 1.0f));
slider->setMinimumValue(0.0f);
slider->setMaximumValue(25.0f);
slider->setScale(0.6f);
slider->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f + 24.0f));
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::onRadiusChanged), Control::EventType::VALUE_CHANGED);
slider->setValue(2.0f);
addChild(slider);
_sliderRadiusCtl = slider;
auto label = Label::createWithTTF("Blur Radius", "fonts/arial.ttf", 12.0f);
addChild(label);
label->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f));
}
{
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
slider->setAnchorPoint(Vec2(0.5f, 1.0f));
slider->setMinimumValue(0.0f);
slider->setMaximumValue(11.0f);
slider->setScale(0.6f);
slider->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f - 10.0f));
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::onSampleNumChanged), Control::EventType::VALUE_CHANGED);
slider->setValue(7.0f);
addChild(slider);
_sliderNumCtrl = slider;
auto label = Label::createWithTTF("Blur Sample Num", "fonts/arial.ttf", 12.0f);
addChild(label);
label->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f - 34.0f));
}
}
bool ShaderBlur::init()
{
if( ShaderTestDemo::init() )
{
_blurSprite = SpriteBlur::create("Images/grossini.png");
auto sprite = Sprite::create("Images/grossini.png");
auto s = Director::getInstance()->getWinSize();
_blurSprite->setPosition(Vec2(s.width/3, s.height/2 + 30.0f));
sprite->setPosition(Vec2(2*s.width/3, s.height/2 + 30.0f));
addChild(_blurSprite);
addChild(sprite);
auto label = Label::createWithTTF("Normal Sprite", "fonts/arial.ttf", 12.0f);
addChild(label);
label->setPosition(Vec2(2*s.width/3, s.height/3.0f));
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
createSliderCtls();
#else
auto label_blur = Label::createWithTTF("Blur Sprite", "fonts/arial.ttf", 12.0f);
addChild(label_blur);
label_blur->setPosition(Vec2(s.width/3, s.height/3.0f));
#endif
return true;
}
return false;
}
void ShaderBlur::onRadiusChanged(Ref* sender, Control::EventType)
{
ControlSlider* slider = (ControlSlider*)sender;
_blurSprite->setBlurRadius(slider->getValue());
}
void ShaderBlur::onSampleNumChanged(Ref* sender, Control::EventType)
{
ControlSlider* slider = (ControlSlider*)sender;
_blurSprite->setBlurSampleNum(slider->getValue());
}
// ShaderRetroEffect
ShaderRetroEffect::ShaderRetroEffect()
: _label(nullptr)
, _accum(0.0f)
{
}
bool ShaderRetroEffect::init()
{
if( ShaderTestDemo::init() ) {
auto fragStr = FileUtils::getInstance()->getStringFromFile(FileUtils::getInstance()->fullPathForFilename("Shaders/example_HorizontalColor.fsh"));
GLchar * fragSource = (GLchar*)fragStr.c_str();
auto p = GLProgram::createWithByteArrays(ccPositionTextureColor_noMVP_vert, fragSource);
auto director = Director::getInstance();
auto s = director->getWinSize();
_label = Label::createWithBMFont("fonts/west_england-64.fnt","RETRO EFFECT");
_label->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
_label->setGLProgram(p);
_label->setPosition(Vec2(s.width/2,s.height/2));
addChild(_label);
scheduleUpdate();
return true;
}
return false;
}
void ShaderRetroEffect::update(float dt)
{
_accum += dt;
int letterCount = _label->getStringLength();
for (int i = 0; i < letterCount; ++i)
{
auto sprite = _label->getLetter(i);
auto oldPosition = sprite->getPosition();
sprite->setPosition(Vec2( oldPosition.x, sinf( _accum * 2 + i/2.0) * 20 ));
// add fabs() to prevent negative scaling
float scaleY = ( sinf( _accum * 2 + i/2.0 + 0.707) );
sprite->setScaleY(scaleY);
}
}
std::string ShaderRetroEffect::title() const
{
return "Shader: Retro test";
}
std::string ShaderRetroEffect::subtitle() const
{
return "sin() effect with moving colors";
}
ShaderLensFlare::ShaderLensFlare()
{
}
std::string ShaderLensFlare::title() const
{
return "ShaderToy Test";
}
std::string ShaderLensFlare::subtitle() const
{
return "Lens Flare";
}
bool ShaderLensFlare::init()
{
if (ShaderTestDemo::init())
{
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/shadertoy_LensFlare.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
sn->setContentSize(Size(s.width/2,s.height/2));
addChild(sn);
return true;
}
return false;
}
//
// ShaderGlow
//
ShaderGlow::ShaderGlow()
{
}
std::string ShaderGlow::title() const
{
return "ShaderToy Test";
}
std::string ShaderGlow::subtitle() const
{
return "Glow";
}
bool ShaderGlow::init()
{
if (ShaderTestDemo::init())
{
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/shadertoy_Glow.fsh");
auto s = Director::getInstance()->getWinSize();
sn->setPosition(Vec2(s.width/2, s.height/2));
sn->setContentSize(Size(s.width/2,s.height/2));
addChild(sn);
return true;
}
return false;
}
//
// ShaderMultiTexture
//
ShaderMultiTexture::ShaderMultiTexture():_changedTextureId(0)
{
}
std::string ShaderMultiTexture::title() const
{
return "MultiTexture test";
}
std::string ShaderMultiTexture::subtitle() const
{
return "MultiTexture";
}
ui::Slider* ShaderMultiTexture::createSliderCtl()
{
auto screenSize = Director::getInstance()->getWinSize();
ui::Slider* slider = ui::Slider::create();
slider->loadBarTexture("cocosui/sliderTrack.png");
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
slider->loadProgressBarTexture("cocosui/sliderProgress.png");
slider->setPercent(50);
slider->setPosition(Vec2(screenSize.width / 2.0f, screenSize.height / 3.0f));
addChild(slider);
slider->addEventListener([&](Ref* sender, ui::Slider::EventType type) {
if (type == ui::Slider::EventType::ON_PERCENTAGE_CHANGED)
{
ui::Slider* slider = dynamic_cast<ui::Slider*>(sender);
float p = slider->getPercent() / 100.0f;
_sprite->getGLProgramState()->setUniformFloat("u_interpolate",p);
}
});
return slider;
}
bool ShaderMultiTexture::init()
{
if (ShaderTestDemo::init())
{
auto s = Director::getInstance()->getWinSize();
// Left: normal sprite
auto left = Sprite::create("Images/grossinis_sister1.png");
addChild(left);
left->setPosition(s.width*1/4, s.height/2);
// Right: normal sprite
auto right = Sprite::create("Images/grossinis_sister2.png");
addChild(right, 0, rightSpriteTag);
right->setPosition(s.width*3/4, s.height/2);
// Center: MultiTexture
_sprite = Sprite::createWithTexture(left->getTexture());
addChild(_sprite);
_sprite->setPosition(Vec2(s.width/2, s.height/2));
auto glprogram = GLProgram::createWithFilenames("Shaders/example_MultiTexture.vsh", "Shaders/example_MultiTexture.fsh");
auto glprogramstate = GLProgramState::getOrCreateWithGLProgram(glprogram);
_sprite->setGLProgramState(glprogramstate);
glprogramstate->setUniformTexture("u_texture1", right->getTexture());
glprogramstate->setUniformFloat("u_interpolate",0.5);
// slider
createSliderCtl();
// menu
auto label = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "change");
auto mi = MenuItemLabel::create(label, CC_CALLBACK_1(ShaderMultiTexture::changeTexture, this));
auto menu = Menu::create(mi, nullptr);
addChild(menu);
menu->setPosition(s.width * 7 / 8, s.height / 2);
return true;
}
return false;
}
void ShaderMultiTexture::changeTexture(Ref*)
{
static const int textureFilesCount = 3;
static const std::string textureFiles[textureFilesCount] = {
"Images/grossini.png",
"Images/grossinis_sister1.png",
"Images/grossinis_sister2.png"
};
auto textrue = Director::getInstance()->getTextureCache()->addImage(textureFiles[_changedTextureId++ % textureFilesCount]);
Sprite* right = dynamic_cast<Sprite*>(getChildByTag(rightSpriteTag));
right->setTexture(textrue);
auto programState = _sprite->getGLProgramState();
programState->setUniformTexture("u_texture1", right->getTexture());
}