mirror of https://github.com/axmolengine/axmol.git
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
#include "AppDelegate.h"
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#include "CCLuaEngine.h"
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#include "SimpleAudioEngine.h"
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#include "cocos2d.h"
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#include "ide-support/CodeIDESupport.h"
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#include "runtime/Runtime.h"
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// Lua
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#include "ide-support/RuntimeLuaImpl.h"
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// Js
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#include "ide-support/RuntimeJsImpl.h"
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using namespace CocosDenshion;
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USING_NS_CC;
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using namespace std;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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SimpleAudioEngine::end();
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// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
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RuntimeEngine::getInstance()->end();
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}
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// if you want a different context, modify the value of glContextAttrs
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// it will affect all platforms
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void AppDelegate::initGLContextAttrs()
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{
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// set OpenGL context attributes: red,green,blue,alpha,depth,stencil
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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GLView::setGLContextAttrs(glContextAttrs);
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// set default FPS
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Director::getInstance()->setAnimationInterval(1.0 / 60.0f);
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auto runtimeEngine = RuntimeEngine::getInstance();
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runtimeEngine->setEventTrackingEnable(true);
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runtimeEngine->addRuntime(RuntimeLuaImpl::create(), kRuntimeEngineLua);
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auto jsRuntime = RuntimeJsImpl::create();
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runtimeEngine->addRuntime(jsRuntime, kRuntimeEngineJs);
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runtimeEngine->start();
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// js need special debug port
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if (runtimeEngine->getProjectConfig().getDebuggerType() != kCCRuntimeDebuggerNone)
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{
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jsRuntime->startWithDebugger();
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}
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// Runtime end
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cocos2d::log("iShow!");
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return true;
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}
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// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}
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