axmol/cocos/renderer
HALX99 138781151a
Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
..
backend Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
shaders Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
CCCallbackCommand.cpp Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCCallbackCommand.h Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCColorizer.cpp DNT printmat by default 2020-10-27 11:21:03 +08:00
CCColorizer.h Simplfy hsv color 2020-10-16 17:23:29 +08:00
CCCustomCommand.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CCCustomCommand.h Improve win dll support 2020-10-06 16:46:38 +08:00
CCGroupCommand.cpp update Copyright. might need manual fix later (#18659) 2018-01-29 16:25:32 +08:00
CCGroupCommand.h update Copyright. might need manual fix later (#18659) 2018-01-29 16:25:32 +08:00
CCMaterial.cpp Improve code quality 2020-08-18 14:29:09 +08:00
CCMaterial.h fix confliction 2019-03-19 10:44:44 +08:00
CCMeshCommand.cpp Enable navmesh (#19530) 2019-03-20 14:34:35 +08:00
CCMeshCommand.h Improve win dll support 2020-10-06 16:46:38 +08:00
CCPass.cpp Rename backend::Texture2D (#19821) 2019-06-12 00:01:15 -07:00
CCPass.h Rename backend::Texture2D (#19821) 2019-06-12 00:01:15 -07:00
CCPipelineDescriptor.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CCQuadCommand.cpp v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers. 2019-11-20 18:19:24 +08:00
CCQuadCommand.h remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
CCRenderCommand.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
CCRenderCommand.h Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCRenderCommandPool.h update Copyright. might need manual fix later (#18659) 2018-01-29 16:25:32 +08:00
CCRenderState.cpp rename restore 2019-05-06 09:43:40 +08:00
CCRenderState.h rename restore 2019-05-06 09:43:40 +08:00
CCRenderer.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CCRenderer.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CCTechnique.cpp fix confliction 2019-03-19 10:44:44 +08:00
CCTechnique.h fix confliction 2019-03-19 10:44:44 +08:00
CCTexture2D.cpp fix #260 [ci build] 2020-11-16 12:21:27 +08:00
CCTexture2D.h For scripting binding happy 2020-11-02 16:35:31 +08:00
CCTextureAtlas.cpp remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
CCTextureAtlas.h fix outdated documentation [ci skip] (#19618) (#19929) 2019-07-19 10:19:13 +08:00
CCTextureCache.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CCTextureCache.h remove tiff (#20047) 2019-08-20 15:15:40 +08:00
CCTextureCube.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CCTextureCube.h API qualifiers improments 2020-10-07 00:07:53 +08:00
CCTrianglesCommand.cpp Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
CCTrianglesCommand.h Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
CMakeLists.txt Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
ccShaders.cpp Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
ccShaders.h Delete unused buitin shaders 2020-11-16 11:20:12 +08:00