mirror of https://github.com/axmolengine/axmol.git
138781151a
* Fix ds state * fix 3d object not render * Update DepthStencilStateGL.cpp * fix ds, not complete * fix image ref incorrect * Fix metal captureScreen * Share ds desc needs restore properly after non-default render target destroy. * fix gl compile * Sync ds desc * Only set vertex & index buffer once for batch draw * Add set/get ds desc for renderer * Refine code style * Fix RenderTextureTest a. should restore stencil desc properly * Sync gl captureNode * Sync GL |
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.. | ||
BufferMTL.h | ||
BufferMTL.mm | ||
BufferManager.h | ||
BufferManager.mm | ||
CommandBufferMTL.h | ||
CommandBufferMTL.mm | ||
DepthStencilStateMTL.h | ||
DepthStencilStateMTL.mm | ||
DeviceInfoMTL.h | ||
DeviceInfoMTL.mm | ||
DeviceMTL.h | ||
DeviceMTL.mm | ||
ProgramMTL.h | ||
ProgramMTL.mm | ||
RenderPipelineMTL.h | ||
RenderPipelineMTL.mm | ||
RenderTargetMTL.h | ||
RenderTargetMTL.mm | ||
ShaderModuleMTL.h | ||
ShaderModuleMTL.mm | ||
TextureMTL.h | ||
TextureMTL.mm | ||
UtilsMTL.h | ||
UtilsMTL.mm |