axmol/cocos/renderer/backend/metal
HALX99 138781151a
Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
..
BufferMTL.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
BufferMTL.mm fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
BufferManager.h add api document (#19909) 2019-07-09 09:43:45 +08:00
BufferManager.mm add copyright (#19903) 2019-07-04 17:47:24 +08:00
CommandBufferMTL.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CommandBufferMTL.mm Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilStateMTL.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilStateMTL.mm Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DeviceInfoMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceInfoMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceMTL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
ProgramMTL.h Feature/sprite optimized (#19998) 2019-08-06 09:37:49 +08:00
ProgramMTL.mm add specific define for metal (#20084) 2019-09-04 09:58:40 +08:00
RenderPipelineMTL.h [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
RenderPipelineMTL.mm Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderTargetMTL.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderTargetMTL.mm Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
ShaderModuleMTL.h Feature/sprite optimized (#19998) 2019-08-06 09:37:49 +08:00
ShaderModuleMTL.mm fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
TextureMTL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
TextureMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsMTL.mm Refine pixel format 2020-10-20 23:27:20 +08:00