mirror of https://github.com/axmolengine/axmol.git
138781151a
* Fix ds state * fix 3d object not render * Update DepthStencilStateGL.cpp * fix ds, not complete * fix image ref incorrect * Fix metal captureScreen * Share ds desc needs restore properly after non-default render target destroy. * fix gl compile * Sync ds desc * Only set vertex & index buffer once for batch draw * Add set/get ds desc for renderer * Refine code style * Fix RenderTextureTest a. should restore stencil desc properly * Sync gl captureNode * Sync GL |
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.. | ||
BufferGL.cpp | ||
BufferGL.h | ||
CommandBufferGL.cpp | ||
CommandBufferGL.h | ||
DepthStencilStateGL.cpp | ||
DepthStencilStateGL.h | ||
DeviceGL.cpp | ||
DeviceGL.h | ||
DeviceInfoGL.cpp | ||
DeviceInfoGL.h | ||
ProgramGL.cpp | ||
ProgramGL.h | ||
RenderPipelineGL.cpp | ||
RenderPipelineGL.h | ||
RenderTargetGL.cpp | ||
RenderTargetGL.h | ||
ShaderModuleGL.cpp | ||
ShaderModuleGL.h | ||
TextureGL.cpp | ||
TextureGL.h | ||
UtilsGL.cpp | ||
UtilsGL.h |