mirror of https://github.com/axmolengine/axmol.git
149 lines
4.2 KiB
Plaintext
149 lines
4.2 KiB
Plaintext
/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "chipmunk_private.h"
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#include "chipmunk_unsafe.h"
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#include "ChipmunkDemo.h"
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static cpShape *shape1, *shape2;
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static void
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update(cpSpace *space, cpFloat dt)
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{
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cpSpaceStep(space, dt);
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}
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static void
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draw(cpSpace *space)
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{
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ChipmunkDemoDefaultDrawImpl(space);
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struct cpContact arr[CP_MAX_CONTACTS_PER_ARBITER];
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// cpCollideShapes(shape1, shape2, (cpCollisionID[]){0}, arr);
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cpCollisionInfo info = cpCollideShapes(shape2, shape1, 0x00000000, arr);
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}
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static cpSpace *
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init(void)
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{
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cpSpace *space = cpSpaceNew();
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cpSpaceSetIterations(space, 5);
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space->damping = 0.1;
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cpFloat mass = 1.0f;
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{
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cpFloat size = 100.0;
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cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size)));
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cpBodySetPosition(body, cpv(100.0, 50.0f));
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shape1 = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0));
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shape1->group = 1;
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}{
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cpFloat size = 100.0;
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cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size)));
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cpBodySetPosition(body, cpv(120.0, -40.0f));
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cpBodySetAngle(body, 1e-2);
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shape2 = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0));
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shape2->group = 1;
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}
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// {
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// cpFloat size = 100.0;
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// const int NUM_VERTS = 5;
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//
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// cpVect verts[NUM_VERTS];
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// for(int i=0; i<NUM_VERTS; i++){
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// cpFloat angle = -2*M_PI*i/((cpFloat) NUM_VERTS);
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// verts[i] = cpv(size/2.0*cos(angle), size/2.0*sin(angle));
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// }
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//
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// cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero)));
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// cpBodySetPosition(body, cpv(100.0, 50.0f));
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//
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// shape1 = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero));
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// shape1->group = 1;
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// }
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// {
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// cpFloat size = 100.0;
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// const int NUM_VERTS = 4;
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//
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// cpVect verts[NUM_VERTS];
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// for(int i=0; i<NUM_VERTS; i++){
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// cpFloat angle = -2*M_PI*i/((cpFloat) NUM_VERTS);
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// verts[i] = cpv(size/2.0*cos(angle), size/2.0*sin(angle));
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// }
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//
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// cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero)));
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// cpBodySetPosition(body, cpv(100.0, -50.0f));
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//
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// shape2 = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero));
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// shape2->group = 1;
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// }
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//
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// {
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// cpFloat size = 150.0;
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// cpFloat radius = 25.0;
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//
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// cpVect a = cpv( size/2.0, 0.0);
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// cpVect b = cpv(-size/2.0, 0.0);
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// cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b)));
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// cpBodySetPosition(body, cpv(0, 25));
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//
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// shape1 = cpSpaceAddShape(space, cpSegmentShapeNew(body, a, b, radius));
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// shape1->group = 1;
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// }
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// {
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// cpFloat radius = 50.0;
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//
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// cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0f, radius, cpvzero)));
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// cpBodySetPosition(body, cpv(0, -25));
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//
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// shape2 = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
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// shape2->group = 1;
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// }
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return space;
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}
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static void
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destroy(cpSpace *space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpSpaceFree(space);
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}
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ChipmunkDemo GJK = {
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"GJK",
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1.0f/60.0f,
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init,
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update,
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draw,
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destroy,
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};
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