mirror of https://github.com/axmolengine/axmol.git
379 lines
8.4 KiB
C++
379 lines
8.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "cocostudio/CCBone.h"
|
|
#include "cocostudio/CCArmature.h"
|
|
#include "cocostudio/CCUtilMath.h"
|
|
#include "cocostudio/CCArmatureDataManager.h"
|
|
#include "cocostudio/CCTransformHelp.h"
|
|
#include "cocostudio/CCDisplayManager.h"
|
|
|
|
using namespace cocos2d;
|
|
|
|
namespace cocostudio {
|
|
|
|
Bone *Bone::create()
|
|
{
|
|
|
|
Bone *pBone = new Bone();
|
|
if (pBone && pBone->init())
|
|
{
|
|
pBone->autorelease();
|
|
return pBone;
|
|
}
|
|
CC_SAFE_DELETE(pBone);
|
|
return NULL;
|
|
|
|
}
|
|
|
|
Bone *Bone::create(const char *name)
|
|
{
|
|
|
|
Bone *pBone = new Bone();
|
|
if (pBone && pBone->init(name))
|
|
{
|
|
pBone->autorelease();
|
|
return pBone;
|
|
}
|
|
CC_SAFE_DELETE(pBone);
|
|
return NULL;
|
|
}
|
|
|
|
Bone::Bone()
|
|
{
|
|
_tweenData = NULL;
|
|
_parentBone = NULL;
|
|
_armature = NULL;
|
|
_childArmature = NULL;
|
|
_boneData = NULL;
|
|
_tween = NULL;
|
|
_tween = NULL;
|
|
_children = NULL;
|
|
_displayManager = NULL;
|
|
_ignoreMovementBoneData = false;
|
|
_worldTransform = AffineTransformMake(1, 0, 0, 1, 0, 0);
|
|
_boneTransformDirty = true;
|
|
_blendType = BLEND_NORMAL;
|
|
}
|
|
|
|
|
|
Bone::~Bone(void)
|
|
{
|
|
CC_SAFE_DELETE(_tweenData);
|
|
CC_SAFE_DELETE(_children);
|
|
CC_SAFE_DELETE(_tween);
|
|
CC_SAFE_DELETE(_displayManager);
|
|
|
|
if(_boneData)
|
|
{
|
|
_boneData->release();
|
|
}
|
|
|
|
CC_SAFE_RELEASE(_childArmature);
|
|
}
|
|
|
|
bool Bone::init()
|
|
{
|
|
return Bone::init(NULL);
|
|
}
|
|
|
|
|
|
bool Bone::init(const char *name)
|
|
{
|
|
bool bRet = false;
|
|
do
|
|
{
|
|
|
|
if(NULL != name)
|
|
{
|
|
_name = name;
|
|
}
|
|
|
|
CC_SAFE_DELETE(_tweenData);
|
|
_tweenData = new FrameData();
|
|
|
|
CC_SAFE_DELETE(_tween);
|
|
_tween = new Tween();
|
|
_tween->init(this);
|
|
|
|
CC_SAFE_DELETE(_displayManager);
|
|
_displayManager = new DisplayManager();
|
|
_displayManager->init(this);
|
|
|
|
|
|
bRet = true;
|
|
}
|
|
while (0);
|
|
|
|
return bRet;
|
|
}
|
|
|
|
void Bone::setBoneData(BoneData *boneData)
|
|
{
|
|
CCASSERT(NULL != boneData, "_boneData must not be NULL");
|
|
|
|
_boneData = boneData;
|
|
_boneData->retain();
|
|
|
|
_name = _boneData->name;
|
|
_ZOrder = _boneData->zOrder;
|
|
|
|
_displayManager->initDisplayList(boneData);
|
|
}
|
|
|
|
BoneData *Bone::getBoneData()
|
|
{
|
|
return _boneData;
|
|
}
|
|
|
|
void Bone::setArmature(Armature *armature)
|
|
{
|
|
_armature = armature;
|
|
if (_armature)
|
|
{
|
|
_tween->setAnimation(_armature->getAnimation());
|
|
}
|
|
}
|
|
|
|
|
|
Armature *Bone::getArmature()
|
|
{
|
|
return _armature;
|
|
}
|
|
|
|
void Bone::update(float delta)
|
|
{
|
|
if (_parentBone)
|
|
_boneTransformDirty = _boneTransformDirty || _parentBone->isTransformDirty();
|
|
|
|
if (_boneTransformDirty)
|
|
{
|
|
if (_armature->getArmatureData()->dataVersion >= VERSION_COMBINED)
|
|
{
|
|
TransformHelp::nodeConcat(*_tweenData, *_boneData);
|
|
_tweenData->scaleX -= 1;
|
|
_tweenData->scaleY -= 1;
|
|
}
|
|
|
|
TransformHelp::nodeToMatrix(*_tweenData, _worldTransform);
|
|
|
|
_worldTransform = AffineTransformConcat(getNodeToParentTransform(), _worldTransform);
|
|
|
|
if(_parentBone)
|
|
{
|
|
_worldTransform = AffineTransformConcat(_worldTransform, _parentBone->_worldTransform);
|
|
}
|
|
}
|
|
|
|
DisplayFactory::updateDisplay(this, _displayManager->getCurrentDecorativeDisplay(), delta, _boneTransformDirty || _armature->getArmatureTransformDirty());
|
|
|
|
Object *object = NULL;
|
|
CCARRAY_FOREACH(_children, object)
|
|
{
|
|
Bone *childBone = (Bone *)object;
|
|
childBone->update(delta);
|
|
}
|
|
|
|
_boneTransformDirty = false;
|
|
}
|
|
|
|
|
|
void Bone::updateDisplayedColor(const Color3B &parentColor)
|
|
{
|
|
_realColor = Color3B(255, 255, 255);
|
|
NodeRGBA::updateDisplayedColor(parentColor);
|
|
updateColor();
|
|
}
|
|
|
|
void Bone::updateDisplayedOpacity(GLubyte parentOpacity)
|
|
{
|
|
_realOpacity = 255;
|
|
NodeRGBA::updateDisplayedOpacity(parentOpacity);
|
|
updateColor();
|
|
}
|
|
|
|
void Bone::updateColor()
|
|
{
|
|
Node *display = _displayManager->getDisplayRenderNode();
|
|
RGBAProtocol *protocol = dynamic_cast<RGBAProtocol *>(display);
|
|
if(protocol != NULL)
|
|
{
|
|
protocol->setColor(Color3B(_displayedColor.r * _tweenData->r / 255, _displayedColor.g * _tweenData->g / 255, _displayedColor.b * _tweenData->b / 255));
|
|
protocol->setOpacity(_displayedOpacity * _tweenData->a / 255);
|
|
}
|
|
}
|
|
|
|
void Bone::updateZOrder()
|
|
{
|
|
if (_armature->getArmatureData()->dataVersion >= VERSION_COMBINED)
|
|
{
|
|
int zorder = _tweenData->zOrder + _boneData->zOrder;
|
|
setZOrder(zorder);
|
|
}
|
|
else
|
|
{
|
|
setZOrder(_tweenData->zOrder);
|
|
}
|
|
}
|
|
|
|
void Bone::addChildBone(Bone *child)
|
|
{
|
|
CCASSERT( NULL != child, "Argument must be non-nil");
|
|
CCASSERT( NULL == child->_parentBone, "child already added. It can't be added again");
|
|
|
|
if(!_children)
|
|
{
|
|
_children = Array::createWithCapacity(4);
|
|
_children->retain();
|
|
}
|
|
|
|
if (_children->getIndexOfObject(child) == UINT_MAX)
|
|
{
|
|
_children->addObject(child);
|
|
child->setParentBone(this);
|
|
}
|
|
}
|
|
|
|
void Bone::removeChildBone(Bone *bone, bool recursion)
|
|
{
|
|
if ( _children->getIndexOfObject(bone) != UINT_MAX )
|
|
{
|
|
if(recursion)
|
|
{
|
|
Array *_ccbones = bone->_children;
|
|
Object *_object = NULL;
|
|
CCARRAY_FOREACH(_ccbones, _object)
|
|
{
|
|
Bone *_ccBone = (Bone *)_object;
|
|
bone->removeChildBone(_ccBone, recursion);
|
|
}
|
|
}
|
|
|
|
bone->setParentBone(NULL);
|
|
|
|
bone->getDisplayManager()->setCurrentDecorativeDisplay(NULL);
|
|
|
|
_children->removeObject(bone);
|
|
}
|
|
}
|
|
|
|
void Bone::removeFromParent(bool recursion)
|
|
{
|
|
if (NULL != _parentBone)
|
|
{
|
|
_parentBone->removeChildBone(this, recursion);
|
|
}
|
|
}
|
|
|
|
void Bone::setParentBone(Bone *parent)
|
|
{
|
|
_parentBone = parent;
|
|
}
|
|
|
|
Bone *Bone::getParentBone()
|
|
{
|
|
return _parentBone;
|
|
}
|
|
|
|
void Bone::setChildArmature(Armature *armature)
|
|
{
|
|
if (_childArmature != armature)
|
|
{
|
|
CC_SAFE_RETAIN(armature);
|
|
CC_SAFE_RELEASE(_childArmature);
|
|
_childArmature = armature;
|
|
}
|
|
}
|
|
|
|
Armature *Bone::getChildArmature()
|
|
{
|
|
return _childArmature;
|
|
}
|
|
|
|
Tween *Bone::getTween()
|
|
{
|
|
return _tween;
|
|
}
|
|
|
|
void Bone::setZOrder(int zOrder)
|
|
{
|
|
if (_ZOrder != zOrder)
|
|
Node::setZOrder(zOrder);
|
|
}
|
|
|
|
void Bone::setTransformDirty(bool dirty)
|
|
{
|
|
_boneTransformDirty = dirty;
|
|
}
|
|
|
|
bool Bone::isTransformDirty()
|
|
{
|
|
return _boneTransformDirty;
|
|
}
|
|
|
|
AffineTransform Bone::getNodeToArmatureTransform() const
|
|
{
|
|
return _worldTransform;
|
|
}
|
|
|
|
AffineTransform Bone::getNodeToWorldTransform() const
|
|
{
|
|
return AffineTransformConcat(_worldTransform, _armature->getNodeToWorldTransform());
|
|
}
|
|
|
|
Node *Bone::getDisplayRenderNode()
|
|
{
|
|
return _displayManager->getDisplayRenderNode();
|
|
}
|
|
|
|
void Bone::addDisplay(DisplayData *displayData, int index)
|
|
{
|
|
_displayManager->addDisplay(displayData, index);
|
|
}
|
|
|
|
void Bone::addDisplay(Node *display, int index)
|
|
{
|
|
_displayManager->addDisplay(display, index);
|
|
}
|
|
|
|
void Bone::changeDisplayByIndex(int index, bool force)
|
|
{
|
|
_displayManager->changeDisplayByIndex(index, force);
|
|
}
|
|
|
|
Array *Bone::getColliderBodyList()
|
|
{
|
|
if (DecorativeDisplay *decoDisplay = _displayManager->getCurrentDecorativeDisplay())
|
|
{
|
|
if (ColliderDetector *detector = decoDisplay->getColliderDetector())
|
|
{
|
|
return detector->getColliderBodyList();
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
}
|