mirror of https://github.com/axmolengine/axmol.git
373 lines
12 KiB
C++
373 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) simdsoft.com, @HALX99.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "WidgetReader/SpriteReader/SpriteReader.h"
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#include "base/ccUtils.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteFrameCache.h"
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#include "platform/CCFileUtils.h"
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#include "CSParseBinary_generated.h"
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#include "FlatBuffersSerialize.h"
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#include "WidgetReader/NodeReader/NodeReader.h"
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#include "flatbuffers/flatbuffers.h"
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#include "renderer/CCColorizer.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(SpriteReader)
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SpriteReader::SpriteReader()
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{
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}
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SpriteReader::~SpriteReader()
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{
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}
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static SpriteReader* _instanceSpriteReader = nullptr;
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SpriteReader* SpriteReader::getInstance()
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{
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if (!_instanceSpriteReader)
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{
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_instanceSpriteReader = new (std::nothrow) SpriteReader();
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}
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return _instanceSpriteReader;
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}
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void SpriteReader::purge()
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{
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CC_SAFE_DELETE(_instanceSpriteReader);
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}
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void SpriteReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceSpriteReader);
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}
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Offset<Table> SpriteReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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std::string path;
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std::string plistFile;
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int resourceType = 0;
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bool intelliShadingEnabled = false;
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cocos2d::Vec3 hsv;
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cocos2d::Vec3 filter;
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cocos2d::BlendFunc blendFunc = cocos2d::BlendFunc::ALPHA_PREMULTIPLIED;
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// attributes
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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std::string attriname = attribute.name();
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std::string value = attribute.value();
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if (attriname == "IntelliShadingEnabled")
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{
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intelliShadingEnabled = (value == "True") ? true : false;
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break;
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}
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attribute = attribute.next_attribute();
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}
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// FileData
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auto child = objectData.first_child();
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while (child)
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{
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std::string name = child.name();
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pugi::xml_attribute attribute;
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if (name == "FileData")
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{
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std::string texture;
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std::string texturePng;
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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path = value;
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}
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else if (name == "Type")
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{
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resourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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plistFile = value;
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texture = value;
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}
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attribute = attribute.next_attribute();
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}
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if (resourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(texture));
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}
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}
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else if (name == "BlendFunc")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Src")
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{
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blendFunc.src = utils::toBackendBlendFactor(atoi(value.c_str()));
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}
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else if (name == "Dst")
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{
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blendFunc.dst = utils::toBackendBlendFactor(atoi(value.c_str()));
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}
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attribute = attribute.next_attribute();
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}
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}
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else if (name == "HSV") {
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "X")
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{
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hsv.x = atof(value.c_str());
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}
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else if (name == "Y")
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{
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hsv.y = atof(value.c_str());
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}
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else if (name == "Z")
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{
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hsv.z = atof(value.c_str());
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}
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attribute = attribute.next_attribute();
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}
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}
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else if (name == "FilterRGB") {
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "X")
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{
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filter.x = atof(value.c_str());
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}
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else if (name == "Y")
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{
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filter.y = atof(value.c_str());
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}
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else if (name == "Z")
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{
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filter.z = atof(value.c_str());
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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flatbuffers::BlendFunc f_blendFunc(utils::toGLBlendFactor(blendFunc.src), utils::toGLBlendFactor(blendFunc.dst));
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auto options = CreateSpriteOptions(*builder,
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nodeOptions,
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CreateResourceData(*builder,
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builder->CreateString(path),
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builder->CreateString(plistFile),
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resourceType),
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&f_blendFunc,
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intelliShadingEnabled,
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(const FVec3*)&hsv,
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(const FVec3*)&filter);
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return *(Offset<Table>*)(&options);
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}
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void SpriteReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* spriteOptions)
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{
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Sprite *sprite = static_cast<Sprite*>(node);
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auto options = (SpriteOptions*)spriteOptions;
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
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auto fileNameDataDic = (options->fileNameData());
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int resourceType = fileNameDataDic->resourceType();
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std::string path = fileNameDataDic->path()->c_str();
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std::string errorFilePath;
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switch (resourceType)
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{
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case 0:
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{
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if (FileUtils::getInstance()->isFileExist(path))
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{
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sprite->setTexture(path);
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}
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else
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{
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errorFilePath = path;
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}
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break;
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}
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case 1:
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{
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std::string plist = fileNameDataDic->plistFile()->c_str();
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SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path);
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if (spriteFrame)
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{
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sprite->setSpriteFrame(spriteFrame);
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}
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else
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{
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if (FileUtils::getInstance()->isFileExist(plist))
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{
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ValueMap value = FileUtils::getInstance()->getValueMapFromFile(plist);
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ValueMap metadata = value["metadata"].asValueMap();
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std::string textureFileName = metadata["textureFileName"].asString();
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if (!FileUtils::getInstance()->isFileExist(textureFileName))
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{
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errorFilePath = textureFileName;
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}
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}
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else
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{
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errorFilePath = plist;
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}
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}
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break;
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}
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default:
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break;
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}
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auto f_blendFunc = options->blendFunc();
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if (f_blendFunc)
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{
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cocos2d::BlendFunc blendFunc = cocos2d::BlendFunc::ALPHA_PREMULTIPLIED;
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blendFunc.src = utils::toBackendBlendFactor(f_blendFunc->src());
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blendFunc.dst = utils::toBackendBlendFactor(f_blendFunc->dst());
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sprite->setBlendFunc(blendFunc);
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}
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auto nodeOptions = options->nodeOptions();
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uint8_t alpha = (uint8_t)nodeOptions->color()->a();
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uint8_t red = (uint8_t)nodeOptions->color()->r();
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uint8_t green = (uint8_t)nodeOptions->color()->g();
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uint8_t blue = (uint8_t)nodeOptions->color()->b();
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if (alpha != 255)
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{
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sprite->setOpacity(alpha);
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}
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if (red != 255 || green != 255 || blue != 255)
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{
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sprite->setColor(Color3B(red, green, blue));
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}
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bool flipX = nodeOptions->flipX() != 0;
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bool flipY = nodeOptions->flipY() != 0;
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if(flipX != false)
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sprite->setFlippedX(flipX);
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if(flipY != false)
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sprite->setFlippedY(flipY);
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if (options->intelliShadingEnabled()) {
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auto hsv = options->hsv();
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auto filter = options->filter();
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if (hsv != nullptr && filter != nullptr) {
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Colorizer::enableNodeIntelliShading(sprite,
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Vec3(hsv->x(), hsv->y(), hsv->z()),
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Vec3(filter->x(), filter->y(), filter->z()));
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}
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}
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}
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Node* SpriteReader::createNodeWithFlatBuffers(const flatbuffers::Table *spriteOptions)
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{
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Sprite* sprite = Sprite::create();
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setPropsWithFlatBuffers(sprite, (Table*)spriteOptions);
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return sprite;
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}
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int SpriteReader::getResourceType(std::string key)
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{
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if(key == "Normal" || key == "Default")
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{
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return 0;
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}
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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if(fbs->_isSimulator)
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{
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if(key == "MarkedSubImage")
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{
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return 0;
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}
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}
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return 1;
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}
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}
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