mirror of https://github.com/axmolengine/axmol.git
502 lines
18 KiB
C++
502 lines
18 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCDirector.h"
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#include "2d/CCCamera.h"
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#include "platform/CCFileUtils.h"
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#include "WidgetReader/UserCameraReader/UserCameraReader.h"
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#include "CSParseBinary_generated.h"
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#include "CSParse3DBinary_generated.h"
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#include "FlatBuffersSerialize.h"
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#include "WidgetReader/Node3DReader/Node3DReader.h"
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#include "WidgetReader/GameNode3DReader/GameNode3DReader.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(UserCameraReader)
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UserCameraReader::UserCameraReader()
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{
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}
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UserCameraReader::~UserCameraReader()
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{
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}
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static UserCameraReader* _instanceUserCameraReader = nullptr;
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UserCameraReader* UserCameraReader::getInstance()
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{
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if (!_instanceUserCameraReader)
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{
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_instanceUserCameraReader = new (std::nothrow) UserCameraReader();
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}
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return _instanceUserCameraReader;
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}
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void UserCameraReader::purge()
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{
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CC_SAFE_DELETE(_instanceUserCameraReader);
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}
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void UserCameraReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceUserCameraReader);
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}
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Vec2 UserCameraReader::getVec2Attribute(pugi::xml_attribute attribute) const
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{
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if(!attribute)
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return Vec2::ZERO;
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Vec2 ret;
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std::string attriname;
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while (attribute)
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{
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attriname = attribute.name();
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std::string value = attribute.value();
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if (attriname == "X")
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{
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ret.x = atof(value.c_str());
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}
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else if (attriname == "Y")
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{
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ret.y = atof(value.c_str());
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}
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attribute = attribute.next_attribute();
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}
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return ret;
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}
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Offset<Table> UserCameraReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto node3DOptions = *(Offset<Node3DOption>*)(&temp);
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float fov = 60.f;
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unsigned int cameraFlag = 0;
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bool skyBoxEnabled = false;
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bool skyBoxValid = true;
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std::string attriname;
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auto attribute = objectData.first_attribute();
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while(attribute)
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{
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attriname = attribute.name();
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std::string value = attribute.value();
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if(attriname == "Fov")
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{
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fov = atof(value.c_str());
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}
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else if(attriname == "UserCameraFlagMode")
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{
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if (cameraFlag == 0)
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{
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if (value == "DEFAULT") cameraFlag = 1;
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else if (value == "USER1") cameraFlag = 1 << 1;
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else if (value == "USER2") cameraFlag = 1 << 2;
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else if (value == "USER3") cameraFlag = 1 << 3;
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else if (value == "USER4") cameraFlag = 1 << 4;
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}
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}
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else if (attriname == "CameraFlagData")
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{
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int flag = atoi(value.c_str());
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if (flag != 0)
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cameraFlag = flag;
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}
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else if (attriname == "SkyBoxEnabled")
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{
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skyBoxEnabled = (value == "True") ? true : false;
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}
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else if (attriname == "SkyBoxValid")
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{
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skyBoxValid = (value == "True") ? true : false;
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}
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attribute = attribute.next_attribute();
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}
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if (!skyBoxValid)
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skyBoxEnabled = false;
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Vec2 clipPlane(1, 1000);
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std::string leftPath;
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std::string leftPlistFile;
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int leftResourceType = 0;
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std::string rightPath;
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std::string rightPlistFile;
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int rightResourceType = 0;
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std::string upPath;
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std::string upPlistFile;
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int upResourceType = 0;
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std::string downPath;
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std::string downPlistFile;
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int downResourceType = 0;
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std::string forwardPath;
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std::string forwardPlistFile;
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int forwardResourceType = 0;
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std::string backPath;
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std::string backPlistFile;
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int backResourceType = 0;
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// FileData
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auto child = objectData.first_child();
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while (child)
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{
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std::string name = child.name();
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if (name == "ClipPlane")
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{
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attribute = child.first_attribute();
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clipPlane = getVec2Attribute(attribute);
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}
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else if (name == "LeftImage")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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leftPath = value;
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}
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else if (name == "Type")
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{
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leftResourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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leftPlistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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if (leftResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(leftPlistFile));
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}
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}
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else if (name == "RightImage")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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rightPath = value;
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}
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else if (name == "Type")
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{
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rightResourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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rightPlistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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if (rightResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(rightPlistFile));
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}
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}
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else if (name == "UpImage")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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upPath = value;
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}
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else if (name == "Type")
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{
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upResourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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upPlistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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if (upResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(upPlistFile));
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}
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}
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else if (name == "DownImage")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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downPath = value;
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}
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else if (name == "Type")
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{
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downResourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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downPlistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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if (downResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(downPlistFile));
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}
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}
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else if (name == "ForwardImage")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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forwardPath = value;
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}
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else if (name == "Type")
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{
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forwardResourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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forwardPlistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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if (forwardResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(forwardPlistFile));
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}
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}
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else if (name == "BackImage")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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backPath = value;
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}
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else if (name == "Type")
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{
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backResourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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backPlistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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if (backResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(backPlistFile));
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}
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}
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child = child.next_sibling();
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}
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auto options = CreateUserCameraOptions(*builder,
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node3DOptions,
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fov,
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clipPlane.x,
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clipPlane.y,
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cameraFlag,
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skyBoxEnabled,
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CreateResourceData(*builder,
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builder->CreateString(leftPath),
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builder->CreateString(leftPlistFile),
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leftResourceType),
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CreateResourceData(*builder,
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builder->CreateString(rightPath),
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builder->CreateString(rightPlistFile),
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rightResourceType),
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CreateResourceData(*builder,
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builder->CreateString(upPath),
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builder->CreateString(upPlistFile),
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upResourceType),
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CreateResourceData(*builder,
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builder->CreateString(downPath),
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builder->CreateString(downPlistFile),
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downResourceType),
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CreateResourceData(*builder,
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builder->CreateString(forwardPath),
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builder->CreateString(forwardPlistFile),
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forwardResourceType),
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CreateResourceData(*builder,
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builder->CreateString(backPath),
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builder->CreateString(backPlistFile),
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backResourceType)
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);
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return *(Offset<Table>*)(&options);
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}
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void UserCameraReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* userCameraDOptions)
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{
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auto options = (UserCameraOptions*)userCameraDOptions;
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Camera* camera = static_cast<Camera*>(node);
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int cameraFlag = options->cameraFlag();
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camera->setCameraFlag((CameraFlag)cameraFlag);
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auto node3DReader = Node3DReader::getInstance();
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node3DReader->setPropsWithFlatBuffers(node, (Table*)(options->node3DOption()));
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bool skyBoxEnabled = options->skyBoxEnabled() != 0;
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if (skyBoxEnabled)
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{
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std::string leftFileData = options->leftFileData()->path()->c_str();
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std::string rightFileData = options->rightFileData()->path()->c_str();
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std::string upFileData = options->upFileData()->path()->c_str();
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std::string downFileData = options->downFileData()->path()->c_str();
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std::string forwardFileData = options->forwardFileData()->path()->c_str();
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std::string backFileData = options->backFileData()->path()->c_str();
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FileUtils *fileUtils = FileUtils::getInstance();
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if (fileUtils->isFileExist(leftFileData)
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&& fileUtils->isFileExist(rightFileData)
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&& fileUtils->isFileExist(upFileData)
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&& fileUtils->isFileExist(downFileData)
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&& fileUtils->isFileExist(forwardFileData)
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&& fileUtils->isFileExist(backFileData))
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{
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CameraBackgroundSkyBoxBrush* brush = CameraBackgroundSkyBoxBrush::create(leftFileData, rightFileData, upFileData, downFileData, forwardFileData, backFileData);
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camera->setBackgroundBrush(brush);
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}
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else
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{
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if (GameNode3DReader::getSceneBrushInstance() != nullptr)
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camera->setBackgroundBrush(GameNode3DReader::getSceneBrushInstance());
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}
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}
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else
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{
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if (GameNode3DReader::getSceneBrushInstance() != nullptr)
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camera->setBackgroundBrush(GameNode3DReader::getSceneBrushInstance());
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}
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}
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Node* UserCameraReader::createNodeWithFlatBuffers(const flatbuffers::Table *userCameraDOptions)
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{
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auto options = (UserCameraOptions*)userCameraDOptions;
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float fov = options->fov();
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float nearClip = options->nearClip();
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float farClip = options->farClip();
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auto size = Director::getInstance()->getWinSize();
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Camera* camera = Camera::createPerspective(fov, size.width / size.height, nearClip, farClip);
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setPropsWithFlatBuffers(camera, userCameraDOptions);
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return camera;
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}
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int UserCameraReader::getResourceType(std::string key)
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{
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if (key == "Normal" || key == "Default")
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{
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return 0;
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}
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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if (fbs->_isSimulator)
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{
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if (key == "MarkedSubImage")
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{
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return 0;
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}
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}
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return 1;
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}
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}
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