Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Walzer e14a3f52ad changelog of 0.10.0 2011-12-02 10:36:58 +08:00
Box2D fixed #580: update Box2d for vs2010 2011-12-01 10:08:15 +08:00
CocosDenshion fixed #781: Add functions for effects 2011-11-29 09:27:44 +08:00
HelloLua fixed #885: make SimpleAudioEngine::setEffectVolume() take effect immediately on android 2011-12-01 12:12:14 +08:00
HelloWorld modify helloworld .cproject, use xcopy /y /s to copy resource 2011-12-01 17:02:11 +08:00
chipmunk add bada1.0 pthread support 2011-11-24 00:07:50 +08:00
cocos2dx fixed #854: cache texture on android 2011-12-01 17:04:56 +08:00
doxygen changelog of 0.10.0 2011-12-02 10:36:58 +08:00
licenses add two license used for bada port 2011-12-01 19:26:03 +08:00
lua Fix for the rename of getHornorParentTransform/setHornorParentTransform: ab7db20809 2011-11-30 18:19:34 +08:00
template update xcode4 templates 2011-12-01 17:00:30 +08:00
tests Merge pull request #602 from minggo/master 2011-12-01 00:28:17 -08:00
tools update xcode4 templates 2011-12-01 17:00:30 +08:00
.gitignore Merge branch 'master' into bada 2011-10-21 09:28:29 +08:00
AUTHORS Update AUTHORS 2011-11-01 13:43:52 +02:00
CHANGELOG changelog of 0.10.0 2011-12-02 10:36:58 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln comment some applog 2011-11-07 00:28:09 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat fixed #838: android template support x86 2011-11-23 16:43:52 +08:00
create-android-project.sh some files missiong(eclipse with git is too hard to play) 2011-08-21 19:00:26 +08:00
create-bada-project.bat modify project configure 2011-10-25 14:12:42 +08:00
create-linux-android-project.sh make create-linux-android-project.sh works ok 2011-09-29 00:49:49 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh support for android 4.0 2011-11-30 15:30:11 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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