mirror of https://github.com/axmolengine/axmol.git
241 lines
5.3 KiB
Objective-C
241 lines
5.3 KiB
Objective-C
/*
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Copyright (c) 2010 Steve Oldmeadow
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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$Id$
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*/
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#import "SimpleAudioEngine_objc.h"
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@implementation SimpleAudioEngine
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static SimpleAudioEngine *sharedEngine = nil;
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static CDSoundEngine* soundEngine = nil;
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static CDAudioManager *am = nil;
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static CDBufferManager *bufferManager = nil;
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// Init
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+ (SimpleAudioEngine *) sharedEngine
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{
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@synchronized(self) {
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if (!sharedEngine)
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sharedEngine = [[SimpleAudioEngine alloc] init];
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}
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return sharedEngine;
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}
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+ (id) alloc
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{
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@synchronized(self) {
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NSAssert(sharedEngine == nil, @"Attempted to allocate a second instance of a singleton.");
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return [super alloc];
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}
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return nil;
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}
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-(id) init
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{
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if((self=[super init])) {
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am = [CDAudioManager sharedManager];
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soundEngine = am.soundEngine;
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bufferManager = [[CDBufferManager alloc] initWithEngine:soundEngine];
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mute_ = NO;
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enabled_ = YES;
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}
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return self;
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}
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// Memory
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- (void) dealloc
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{
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am = nil;
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soundEngine = nil;
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bufferManager = nil;
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[super dealloc];
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}
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+(void) end
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{
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am = nil;
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[CDAudioManager end];
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[bufferManager release];
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[sharedEngine release];
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sharedEngine = nil;
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}
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#pragma mark SimpleAudioEngine - background music
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-(void) preloadBackgroundMusic:(NSString*) filePath {
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[am preloadBackgroundMusic:filePath];
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}
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-(void) playBackgroundMusic:(NSString*) filePath
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{
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[am playBackgroundMusic:filePath loop:TRUE];
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}
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-(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop
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{
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[am playBackgroundMusic:filePath loop:loop];
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}
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-(void) stopBackgroundMusic
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{
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[am stopBackgroundMusic];
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}
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-(void) pauseBackgroundMusic {
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[am pauseBackgroundMusic];
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}
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-(void) resumeBackgroundMusic {
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[am resumeBackgroundMusic];
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}
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-(void) rewindBackgroundMusic {
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[am rewindBackgroundMusic];
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}
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-(BOOL) isBackgroundMusicPlaying {
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return [am isBackgroundMusicPlaying];
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}
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-(BOOL) willPlayBackgroundMusic {
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return [am willPlayBackgroundMusic];
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}
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#pragma mark SimpleAudioEngine - sound effects
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-(ALuint) playEffect:(NSString*) filePath loop:(BOOL) loop
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{
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return [self playEffect:filePath loop:loop pitch:1.0f pan:0.0f gain:1.0f];
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}
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-(ALuint) playEffect:(NSString*) filePath loop:(BOOL) loop pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain
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{
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int soundId = [bufferManager bufferForFile:filePath create:YES];
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if (soundId != kCDNoBuffer) {
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return [soundEngine playSound:soundId sourceGroupId:0 pitch:pitch pan:pan gain:gain loop:loop];
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} else {
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return CD_MUTE;
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}
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}
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-(void) stopEffect:(ALuint) soundId {
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[soundEngine stopSound:soundId];
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}
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-(void) pauseEffect:(ALuint) soundId {
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[soundEngine pauseSound: soundId];
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}
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-(void) pauseAllEffects {
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[soundEngine pauseAllSounds];
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}
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-(void) resumeEffect:(ALuint) soundId {
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[soundEngine resumeSound: soundId];
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}
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-(void) resumeAllEffects {
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[soundEngine resumeAllSounds];
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}
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-(void) stopAllEffects {
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[soundEngine stopAllSounds];
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}
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-(void) preloadEffect:(NSString*) filePath
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{
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int soundId = [bufferManager bufferForFile:filePath create:YES];
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if (soundId == kCDNoBuffer) {
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CDLOG(@"Denshion::SimpleAudioEngine sound failed to preload %@",filePath);
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}
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}
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-(void) unloadEffect:(NSString*) filePath
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{
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CDLOGINFO(@"Denshion::SimpleAudioEngine unloadedEffect %@",filePath);
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[bufferManager releaseBufferForFile:filePath];
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}
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#pragma mark Audio Interrupt Protocol
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-(BOOL) mute
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{
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return mute_;
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}
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-(void) setMute:(BOOL) muteValue
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{
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if (mute_ != muteValue) {
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mute_ = muteValue;
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am.mute = mute_;
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}
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}
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-(BOOL) enabled
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{
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return enabled_;
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}
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-(void) setEnabled:(BOOL) enabledValue
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{
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if (enabled_ != enabledValue) {
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enabled_ = enabledValue;
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am.enabled = enabled_;
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}
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}
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#pragma mark SimpleAudioEngine - BackgroundMusicVolume
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-(float) backgroundMusicVolume
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{
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return am.backgroundMusic.volume;
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}
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-(void) setBackgroundMusicVolume:(float) volume
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{
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am.backgroundMusic.volume = volume;
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}
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#pragma mark SimpleAudioEngine - EffectsVolume
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-(float) effectsVolume
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{
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return am.soundEngine.masterGain;
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}
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-(void) setEffectsVolume:(float) volume
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{
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am.soundEngine.masterGain = volume;
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}
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-(CDSoundSource *) soundSourceForFile:(NSString*) filePath {
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int soundId = [bufferManager bufferForFile:filePath create:YES];
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if (soundId != kCDNoBuffer) {
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CDSoundSource *result = [soundEngine soundSourceForSound:soundId sourceGroupId:0];
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CDLOGINFO(@"Denshion::SimpleAudioEngine sound source created for %@",filePath);
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return result;
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} else {
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return nil;
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}
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}
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@end
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