axmol/cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics3d_auto...

19 lines
483 B
C++

#include "scripting/lua-bindings/auto/lua_cocos2dx_physics3d_auto.hpp"
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
#include "physics3d/CCPhysics3D.h"
#include "scripting/lua-bindings/manual/tolua_fix.h"
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
TOLUA_API int register_all_cocos2dx_physics3d(lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_module(tolua_S,"cc",0);
tolua_beginmodule(tolua_S,"cc");
tolua_endmodule(tolua_S);
return 1;
}
#endif