axmol/core/renderer/shaders/videoTextureBGRA.frag

16 lines
328 B
GLSL

#version 310 es
precision highp float;
precision highp int;
layout(location = COLOR0) in vec4 v_color;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(location = SV_Target0) out vec4 FragColor;
void main()
{
FragColor = v_color * texture(u_tex0, v_texCoord).bgra;
}