axmol/cocos/platform/ios
halx99 1353c00758 Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614 2020-11-24 18:10:28 +08:00
..
CCApplication-ios.h Init Commit 2019-11-23 20:27:39 +08:00
CCApplication-ios.mm Init Commit 2019-11-23 20:27:39 +08:00
CCCommon-ios.mm Init Commit 2019-11-23 20:27:39 +08:00
CCDevice-ios.mm Init Commit 2019-11-23 20:27:39 +08:00
CCDirectorCaller-ios.h Init Commit 2019-11-23 20:27:39 +08:00
CCDirectorCaller-ios.mm Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCEAGLView-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCEAGLView-ios.mm Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCES2Renderer-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCES2Renderer-ios.m Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCESRenderer-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCGL-ios.h GLES ios compile 2020-10-27 01:42:05 -07:00
CCGLViewImpl-ios.h Init Commit 2019-11-23 20:27:39 +08:00
CCGLViewImpl-ios.mm Init Commit 2019-11-23 20:27:39 +08:00
CCImage-ios.mm Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614 2020-11-24 18:10:28 +08:00
CCInputView-ios.h Init Commit 2019-11-23 20:27:39 +08:00
CCInputView-ios.mm Init Commit 2019-11-23 20:27:39 +08:00
CCPlatformDefine-ios.h Init Commit 2019-11-23 20:27:39 +08:00
CCStdC-ios.h Init Commit 2019-11-23 20:27:39 +08:00
OpenGL_Internal-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
cocos2d-prefix.pch Init Commit 2019-11-23 20:27:39 +08:00