mirror of https://github.com/axmolengine/axmol.git
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
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#include "UITextTest_Editor.h"
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#include "ui/CocosGUI.h"
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// UITextTest_Editor
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using namespace ui;
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bool UITextTest_Editor::init()
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{
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if (UIScene_Editor::init())
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{
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_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UILabel_Editor/ui_label_editor_1.json"));
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_touchGroup->addChild(_layout);
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Size screenSize = CCDirector::getInstance()->getWinSize();
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Size rootSize = _layout->getSize();
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_touchGroup->setPosition(Vector2((screenSize.width - rootSize.width) / 2,
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(screenSize.height - rootSize.height) / 2));
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Layout* root = static_cast<Layout*>(_layout->getChildByName("root_Panel"));
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Text* back_label = static_cast<Text*>(Helper::seekWidgetByName(root, "back"));
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back_label->addTouchEventListener(CC_CALLBACK_2(UIScene_Editor::toGUIEditorTestScene, this));
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_sceneTitle = static_cast<Text*>(Helper::seekWidgetByName(root, "UItest"));
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return true;
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}
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return false;
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}
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