mirror of https://github.com/axmolengine/axmol.git
50 lines
2.3 KiB
C++
50 lines
2.3 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_ANIMATIONSTATEDATA_H_
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#define SPINE_ANIMATIONSTATEDATA_H_
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#include <spine/Animation.h>
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#include <spine/SkeletonData.h>
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namespace spine {
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typedef struct {
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SkeletonData* const skeletonData;
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const void* const entries;
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} AnimationStateData;
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AnimationStateData* AnimationStateData_create (SkeletonData* skeletonData);
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void AnimationStateData_dispose (AnimationStateData* self);
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void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration);
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void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Animation* to, float duration);
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/* Returns 0 if there is no mixing between the animations. */
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float AnimationStateData_getMix (AnimationStateData* self, Animation* from, Animation* to);
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} // namespace spine {
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#endif /* SPINE_ANIMATIONSTATEDATA_H_ */
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