axmol/cocos/2d/renderer
Nite Luo e316ac779b Sprite culling now using vertices directly to avoid calculation on transform 2013-12-04 17:41:18 -08:00
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CCNewDrawNode.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CCNewDrawNode.h
CCNewParticleSystemQuad.cpp
CCNewParticleSystemQuad.h
CCNewRenderTexture.cpp Fix RenderTexture after merging commandpool 2013-12-04 15:13:13 -08:00
CCNewRenderTexture.h Convert RenderTexture to use RenderCommands 2013-12-04 11:54:57 -08:00
CCNewSprite.cpp Sprite culling now using vertices directly to avoid calculation on transform 2013-12-04 17:41:18 -08:00
CCNewSprite.h
CCNewSpriteBatchNode.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CCNewSpriteBatchNode.h
CCNewTextureAtlas.cpp
CCNewTextureAtlas.h
CustomCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CustomCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
Frustum.cpp
Frustum.h
GroupCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
GroupCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
MaterialManager.cpp
MaterialManager.h
NewClippingNode.cpp Merge pull request #4 from dabingnn/newRendererCommandPool 2013-12-04 15:08:17 -08:00
NewClippingNode.h
QuadCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
QuadCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
RenderCommand.cpp
RenderCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
RenderCommandPool.h use block allocation for commands 2013-12-04 10:39:34 +08:00
RenderMaterial.cpp
RenderMaterial.h
Renderer.cpp support device without VAO 2013-12-04 17:02:02 -08:00
Renderer.h support device without VAO 2013-12-04 17:02:02 -08:00