mirror of https://github.com/axmolengine/axmol.git
146 lines
4.6 KiB
C++
146 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "3d/CCSprite3DDataCache.h"
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#include "3d/CCMesh.h"
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#include "platform/CCFileUtils.h"
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#include "renderer/CCTextureCache.h"
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#include "base/CCEventCustom.h"
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#include "base/CCEventListenerCustom.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventType.h"
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#include "base/CCDirector.h"
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NS_CC_BEGIN
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Sprite3DDataCache* Sprite3DDataCache::_cacheInstance = nullptr;
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Sprite3DDataCache::Sprite3DDataCache()
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{
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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// listen the event when app go to foreground
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_backToForegroundlistener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, CC_CALLBACK_1(Sprite3DDataCache::listenBackToForeground, this));
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Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundlistener, -1);
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#endif
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}
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Sprite3DDataCache::~Sprite3DDataCache()
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{
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removeAllSprite3DData();
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundlistener);
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#endif
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}
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Sprite3DDataCache* Sprite3DDataCache::getInstance()
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{
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if (! _cacheInstance)
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{
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_cacheInstance = new Sprite3DDataCache();
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}
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return _cacheInstance;
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}
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void Sprite3DDataCache::purgeMeshCache()
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{
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if (_cacheInstance)
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{
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CC_SAFE_DELETE(_cacheInstance);
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}
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}
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bool Sprite3DDataCache::addSprite3D(const std::string& fileName, Mesh* mesh, const std::string& texture)
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{
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const std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
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auto itr = _sprite3DDatas.find(fullPath);
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if (itr == _sprite3DDatas.end())
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{
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Sprite3DData data;
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data.mesh = mesh;
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CC_SAFE_RETAIN(mesh);
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data.texture = texture;
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_sprite3DDatas[fullPath] = data;
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return true;
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}
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return false;
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}
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Mesh* Sprite3DDataCache::getSprite3DMesh(const std::string& fileName)
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{
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const std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
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auto itr = _sprite3DDatas.find(fullPath);
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if (itr != _sprite3DDatas.end())
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return itr->second.mesh;
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return nullptr;
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}
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Texture2D* Sprite3DDataCache::getSprite3DTexture(const std::string& fileName)
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{
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const std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
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auto itr = _sprite3DDatas.find(fullPath);
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if (itr != _sprite3DDatas.end())
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{
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auto cache = Director::getInstance()->getTextureCache();
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return cache->addImage(itr->second.texture);
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}
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return nullptr;
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}
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void Sprite3DDataCache::removeAllSprite3DData()
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{
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for (auto itr = _sprite3DDatas.begin(); itr != _sprite3DDatas.end(); itr++) {
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CC_SAFE_RELEASE_NULL(itr->second.mesh);
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}
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_sprite3DDatas.clear();
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}
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void Sprite3DDataCache::removeUnusedSprite3DData()
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{
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for( auto it=_sprite3DDatas.cbegin(); it!=_sprite3DDatas.cend(); /* nothing */) {
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auto value = it->second;
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if( value.mesh->getReferenceCount() == 1 ) {
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CCLOG("cocos2d: GLProgramStateCache: removing unused GLProgramState");
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value.mesh->release();
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_sprite3DDatas.erase(it++);
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} else {
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++it;
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}
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}
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}
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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void Sprite3DDataCache::listenBackToForeground(EventCustom* event)
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{
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for (auto iter = _sprite3DDatas.begin(); iter != _sprite3DDatas.end(); ++iter)
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{
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auto mesh = iter->second.mesh;
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mesh->restore();
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}
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}
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#endif
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NS_CC_END
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