axmol/cocos/base/CCController-android.cpp

365 lines
13 KiB
C++

/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCController.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "CCGamepad.h"
#include "CCControllerDirectionPad.h"
#include "CCControllerButtonInput.h"
#include "CCControllerAxisInput.h"
#include "CCControllerThumbstick.h"
#include "ccMacros.h"
#include "CCEventDispatcher.h"
#include "CCEventController.h"
#include "CCEventListenerController.h"
#include "CCDirector.h"
#include "jni/JniHelper.h"
NS_CC_BEGIN
enum class AndroidControllerCode
{
THUMBSTICK_LEFT_X = 100,
THUMBSTICK_LEFT_Y = 101,
THUMBSTICK_RIGHT_X = 102,
THUMBSTICK_RIGHT_Y = 103,
BUTTON_A = 110,
BUTTON_B = 111,
BUTTON_C = 112,
BUTTON_X = 113,
BUTTON_Y = 114,
BUTTON_Z = 115,
BUTTON_LEFT_SHOULDER = 120,
BUTTON_RIGHT_SHOULDER = 121,
BUTTON_LEFT_TRIGGER = 122,
BUTTON_RIGHT_TRIGGER = 123,
BUTTON_DPAD_UP = 130,
BUTTON_DPAD_DOWN = 131,
BUTTON_DPAD_LEFT = 132,
BUTTON_DPAD_RIGHT = 133,
BUTTON_DPAD_CENTER = 134,
BUTTON_LEFT_THUMBSTICK = 140,
BUTTON_RIGHT_THUMBSTICK = 141,
BUTTON_START = 150,
BUTTON_SELECT = 151,
};
class ControllerImpl
{
public:
ControllerImpl(Controller* controller)
: _controller(controller)
, _controllerID(-1)
{
}
static std::vector<Controller*>::iterator findController(const std::string& vendorName, int controllerID)
{
auto iter = std::find_if(Controller::_controllers.begin(), Controller::_controllers.end(), [&](Controller* controller){
return (vendorName == controller->getVendorName()) && (controllerID == controller->_impl->_controllerID);
});
}
static void onConnected(const std::string& vendorName, int controllerID)
{
// Check whether the controller is already connected.
auto iter = findController(vendorName, controllerID);
if (iter != Controller::_controllers.end())
return;
// It's a new controller being connected.
auto controller = new cocos2d::Controller();
controller->_vendorName = vendorName;
Controller::_controllers.push_back(controller);
controller->_impl->_controllerID = controllerID;
EventController evt(EventController::ControllerEventType::CONNECTION, controller, true);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
}
static void onDisconnected(const std::string& vendorName, int controllerID)
{
auto iter = findController(vendorName, controllerID);
if (iter == Controller::_controllers.end())
{
CCLOGERROR("Could not find the controller!");
return;
}
EventController evt(EventController::ControllerEventType::CONNECTION, *iter, false);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
Controller::_controllers.erase(iter);
}
void sendEventButton(ControllerButtonInput* button, bool isPressed, float value, bool isAnalog)
{
button->setPressed(isPressed);
button->setValue(value);
button->setAnalog(isAnalog);
EventController evt(EventController::ControllerEventType::BUTTON_STATUS_CHANGED, _controller, button);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
}
void sendEventAxis(ControllerAxisInput* axis, float value, bool isAnalog)
{
axis->setValue(value);
axis->setAnalog(isAnalog);
EventController evt(EventController::ControllerEventType::AXIS_STATUS_CHANGED, _controller, axis);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
}
static void onButtonEvent(const std::string& vendorName, int controllerID, AndroidControllerCode btnCode, bool isPressed, float value, bool isAnalog)
{
auto iter = findController(vendorName, controllerID);
if (iter == Controller::_controllers.end())
{
onConnected(vendorName, controllerID);
iter = findController(vendorName, controllerID);
}
auto gamepad = (*iter)->getGamepad();
auto thiz = (*iter)->getImpl();
switch(btnCode)
{
case AndroidControllerCode::BUTTON_A:
{
thiz->sendEventButton(gamepad->getButtonA(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_B:
{
thiz->sendEventButton(gamepad->getButtonB(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_X:
{
thiz->sendEventButton(gamepad->getButtonX(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_Y:
{
thiz->sendEventButton(gamepad->getButtonY(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_LEFT_SHOULDER:
{
thiz->sendEventButton(gamepad->getLeftShoulder(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_RIGHT_SHOULDER:
{
thiz->sendEventButton(gamepad->getRightShoulder(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_LEFT_TRIGGER:
{
thiz->sendEventButton(gamepad->getLeftTrigger(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_RIGHT_TRIGGER:
{
thiz->sendEventButton(gamepad->getRightTrigger(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_DPAD_UP:
{
thiz->sendEventButton(gamepad->getDirectionPad()->getUp(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_DPAD_DOWN:
{
thiz->sendEventButton(gamepad->getDirectionPad()->getDown(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_DPAD_LEFT:
{
thiz->sendEventButton(gamepad->getDirectionPad()->getLeft(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_DPAD_RIGHT:
{
thiz->sendEventButton(gamepad->getDirectionPad()->getRight(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_START:
{
thiz->sendEventButton(gamepad->getButtonStart(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_SELECT:
{
thiz->sendEventButton(gamepad->getButtonSelect(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_LEFT_THUMBSTICK:
{
thiz->sendEventButton(gamepad->getLeftThumbstick()->getButton(), isPressed, value, isAnalog);
}
break;
case AndroidControllerCode::BUTTON_RIGHT_THUMBSTICK:
{
thiz->sendEventButton(gamepad->getRightThumbstick()->getButton(), isPressed, value, isAnalog);
}
break;
default:
// CCASSERT(false, "Invalid controller button code!");
break;
}
}
static void onAxisEvent(const std::string& vendorName, int controllerID, AndroidControllerCode axisCode, float value, bool isAnalog)
{
// log("vendorName: %s, controller id: %d, axis: %d, value: %f", vendorName.c_str(), controllerID, axisCode, value);
auto iter = findController(vendorName, controllerID);
if (iter == Controller::_controllers.end())
{
onConnected(vendorName, controllerID);
iter = findController(vendorName, controllerID);
}
auto gamepad = (*iter)->getGamepad();
auto thiz = (*iter)->getImpl();
switch (axisCode)
{
case AndroidControllerCode::THUMBSTICK_LEFT_X:
thiz->sendEventAxis(gamepad->getLeftThumbstick()->getAxisX(), value, isAnalog);
break;
case AndroidControllerCode::THUMBSTICK_LEFT_Y:
thiz->sendEventAxis(gamepad->getLeftThumbstick()->getAxisY(), value, isAnalog);
break;
case AndroidControllerCode::THUMBSTICK_RIGHT_X:
thiz->sendEventAxis(gamepad->getRightThumbstick()->getAxisX(), value, isAnalog);
break;
case AndroidControllerCode::THUMBSTICK_RIGHT_Y:
thiz->sendEventAxis(gamepad->getRightThumbstick()->getAxisY(), value, isAnalog);
break;
default:
CCASSERT(false, "Invalid controller axis code!");
break;
}
}
private:
Controller* _controller;
int _controllerID;
};
std::vector<Controller*> Controller::_controllers;
const std::vector<Controller*>& Controller::getControllers()
{
return _controllers;
}
void Controller::startDiscoveryController()
{
// Empty implementation on Android
}
void Controller::stopDiscoveryController()
{
// Empty implementation on Android
}
const std::string& Controller::getVendorName()
{
return _vendorName;
}
bool Controller::isConnected() const
{
// If there is a controller instance, it means that the controller is connected.
// If a controller is disconnected, the instance will be destroyed.
// So always returns true for this method.
return true;
}
int Controller::getPlayerIndex() const
{
return _playerIndex;
}
void Controller::setPlayerIndex(int playerIndex)
{
_playerIndex = playerIndex;
}
Gamepad* Controller::getGamepad() const
{
return _gamepad;
}
Controller::Controller()
: _playerIndex(PLAYER_INDEX_UNSET)
, _gamepad(new Gamepad)
, _impl(new ControllerImpl(this))
{
_gamepad->_controller = this;
}
Controller::~Controller()
{
CC_SAFE_DELETE(_impl);
CC_SAFE_DELETE(_gamepad);
}
NS_CC_END
extern "C" {
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerConnected(JNIEnv* env, jobject thiz, jstring vendorName, jint controllerID)
{
CCLOG("controller id: %d connected!", controllerID);
cocos2d::ControllerImpl::onConnected(cocos2d::JniHelper::jstring2string(vendorName), controllerID);
}
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerDisconnected(JNIEnv* env, jobject thiz, jstring vendorName, jint controllerID)
{
CCLOG("controller id: %d disconnected!", controllerID);
cocos2d::ControllerImpl::onDisconnected(cocos2d::JniHelper::jstring2string(vendorName), controllerID);
}
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerButtonEvent(JNIEnv* env, jobject thiz, jstring vendorName, jint controllerID, jint button, jboolean isPressed, jfloat value, jboolean isAnalog)
{
CCLOG("controller id: %d, btn code: %d, isPressed: %d, value: %f, isAnalog:%d", controllerID, button, (int)isPressed, value, (int)isAnalog);
cocos2d::ControllerImpl::onButtonEvent(cocos2d::JniHelper::jstring2string(vendorName), controllerID, static_cast<cocos2d::AndroidControllerCode>(button), isPressed, value, isAnalog);
}
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_GameControllerAdapter_nativeControllerAxisEvent(JNIEnv* env, jobject thiz, jstring vendorName, jint controllerID, jint axis, jfloat value, jboolean isAnalog)
{
// CCLOG("controller id: %d, axis code: %d, value: %f, isAnalog:%d", controllerID, axis, value, (int)isAnalog);
cocos2d::ControllerImpl::onAxisEvent(cocos2d::JniHelper::jstring2string(vendorName), controllerID, static_cast<cocos2d::AndroidControllerCode>(axis), value, isAnalog);
}
} // extern "C" {
#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)