mirror of https://github.com/axmolengine/axmol.git
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__CCController__
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#define __cocos2d_libs__CCController__
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#include "CCPlatformMacros.h"
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#include <string>
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#include <vector>
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#include <functional>
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NS_CC_BEGIN
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class Gamepad;
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class ControllerImpl;
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class Controller
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{
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public:
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static const std::vector<Controller*>& getControllers();
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static void startDiscoveryController();
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static void stopDiscoveryController();
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const std::string& getVendorName();
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bool isConnected() const;
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static const int PLAYER_INDEX_UNSET = -1;
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int getPlayerIndex() const;
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void setPlayerIndex(int playerIndex);
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Gamepad* getGamepad() const;
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// For internal use only
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inline ControllerImpl* getImpl() const { return _impl; };
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Controller();
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virtual ~Controller();
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private:
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static std::vector<Controller*> _controllers;
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std::string _vendorName;
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int _playerIndex;
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Gamepad* _gamepad;
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friend class ControllerImpl;
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ControllerImpl* _impl;
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};
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NS_CC_END
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#endif /* defined(__cocos2d_libs__CCController__) */
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