mirror of https://github.com/axmolengine/axmol.git
205 lines
6.6 KiB
C++
205 lines
6.6 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "WidgetReader/Light3DReader/Light3DReader.h"
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#include "2d/CCLight.h"
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#include "CSParseBinary_generated.h"
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#include "CSParse3DBinary_generated.h"
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#include "FlatBuffersSerialize.h"
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#include "WidgetReader/Node3DReader/Node3DReader.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_AX;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(Light3DReader)
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Light3DReader::Light3DReader() {}
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Light3DReader::~Light3DReader() {}
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static Light3DReader* _instanceLight3DReader = nullptr;
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Light3DReader* Light3DReader::getInstance()
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{
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if (!_instanceLight3DReader)
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{
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_instanceLight3DReader = new Light3DReader();
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}
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return _instanceLight3DReader;
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}
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void Light3DReader::purge()
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{
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AX_SAFE_DELETE(_instanceLight3DReader);
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}
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void Light3DReader::destroyInstance()
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{
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AX_SAFE_DELETE(_instanceLight3DReader);
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}
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Offset<Table> Light3DReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto node3DOptions = *(Offset<Node3DOption>*)(&temp);
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bool enabled = true;
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int type = 0;
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int flag = 0;
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float intensity = 1.0f;
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float range = 5.0f;
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float outerAngle = 30.0f;
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std::string attriname;
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "Type")
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{
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if (value == "DIRECTIONAL")
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type = (int)LightType::DIRECTIONAL;
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else if (value == "POINT")
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type = (int)LightType::POINT;
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else if (value == "SPOT")
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type = (int)LightType::SPOT;
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else if (value == "AMBIENT")
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type = (int)LightType::AMBIENT;
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}
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else if (attriname == "Flag")
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{
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if (value == "LIGHT0")
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flag = (int)LightFlag::LIGHT0;
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else if (value == "LIGHT1")
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flag = (int)LightFlag::LIGHT1;
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else if (value == "LIGHT2")
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flag = (int)LightFlag::LIGHT2;
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else if (value == "LIGHT3")
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flag = (int)LightFlag::LIGHT3;
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else if (value == "LIGHT4")
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flag = (int)LightFlag::LIGHT4;
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else if (value == "LIGHT5")
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flag = (int)LightFlag::LIGHT5;
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else if (value == "LIGHT6")
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flag = (int)LightFlag::LIGHT6;
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else if (value == "LIGHT7")
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flag = (int)LightFlag::LIGHT7;
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else if (value == "LIGHT8")
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flag = (int)LightFlag::LIGHT8;
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else if (value == "LIGHT9")
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flag = (int)LightFlag::LIGHT9;
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else if (value == "LIGHT10")
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flag = (int)LightFlag::LIGHT10;
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else if (value == "LIGHT11")
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flag = (int)LightFlag::LIGHT11;
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else if (value == "LIGHT12")
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flag = (int)LightFlag::LIGHT12;
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}
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else if (attriname == "Intensity")
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{
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intensity = atof(value.data());
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}
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else if (attriname == "Range")
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{
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range = atof(value.data());
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}
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else if (attriname == "OuterAngle")
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{
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outerAngle = atof(value.data());
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}
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else if (attriname == "Enable")
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{
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enabled = (value == "True") ? true : false;
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}
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attribute = attribute.next_attribute();
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}
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auto options = CreateLight3DOption(*builder, node3DOptions, enabled, type, flag, intensity, range, outerAngle);
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return *(Offset<Table>*)(&options);
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}
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void Light3DReader::setPropsWithFlatBuffers(ax::Node* node, const flatbuffers::Table* light3DOptions)
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{
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auto options = (Sprite3DOptions*)light3DOptions;
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auto node3DReader = Node3DReader::getInstance();
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node3DReader->setPropsWithFlatBuffers(node, (Table*)(options->node3DOption()));
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}
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Node* Light3DReader::createNodeWithFlatBuffers(const flatbuffers::Table* light3DOptions)
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{
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Node* lightNode = Node::create();
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auto options = (Light3DOption*)light3DOptions;
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BaseLight* light = nullptr;
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LightType type = (LightType)options->type();
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LightFlag flag = (LightFlag)options->flag();
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float intensity = options->intensity();
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float range = options->range();
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float outerAngle = options->outerAngle() * 0.5f;
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bool enabled = (options->enabled() != 0);
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switch (type)
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{
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case ax::LightType::DIRECTIONAL:
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light = DirectionLight::create(Vec3::UNIT_Z, Color3B::WHITE);
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break;
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case ax::LightType::POINT:
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light = PointLight::create(Vec3::ZERO, Color3B::WHITE, range);
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break;
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case ax::LightType::SPOT:
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light =
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SpotLight::create(Vec3::UNIT_Z, Vec3::ZERO, Color3B::WHITE, 0, AX_DEGREES_TO_RADIANS(outerAngle), range);
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break;
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case ax::LightType::AMBIENT:
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light = AmbientLight::create(Color3B::WHITE);
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break;
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default:
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break;
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}
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if (light != nullptr)
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{
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light->setIntensity(intensity);
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light->setEnabled(enabled);
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light->setLightFlag(flag);
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}
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lightNode->addChild(light);
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setPropsWithFlatBuffers(lightNode, light3DOptions);
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return lightNode;
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}
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} // namespace cocostudio
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